My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Dark Prince P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Cannon Hog Rider
Zap
Cannon Dark Prince
Barbarian Barrel
Knight Cannon Dark Prince
The Log
Cannon Hog Rider Dark Prince
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Dark Prince P.E.K.K.A
Fireball
Cannon Hog Rider
Poison
Cannon
Lightning
Knight Cannon Ice Golem Dark Prince Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Cannon Hog Rider Dark Prince Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Knight Cannon Hog Rider

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider
Cannon
Ice Golem
Hog Rider
Hog Rider
Knight Ice Golem Dark Prince Mega Knight
Dark Prince
Hog Rider
P.E.K.K.A
Mega Knight
Hog Rider
Goblinstein

Defense Synergies 2 2

Knight
Cannon
Cannon
Knight Ice Golem Dark Prince
Ice Golem
Cannon Mega Knight
Hog Rider
Dark Prince
Cannon
P.E.K.K.A
Mega Knight
Ice Golem
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem
P.E.K.K.A Knight Cannon Dark Prince Mega Knight
Cannon P.E.K.K.A Mega Knight Knight Dark Prince
Cannon P.E.K.K.A Knight Dark Prince Mega Knight
Dark Prince P.E.K.K.A Mega Knight
Cannon Dark Prince Mega Knight
Cannon
Cannon Ice Golem P.E.K.K.A Mega Knight
Cannon P.E.K.K.A
Knight Cannon Ice Golem Dark Prince Mega Knight
Knight Cannon Ice Golem Dark Prince Mega Knight
Cannon P.E.K.K.A Mega Knight Knight Dark Prince
Mega Knight Cannon Dark Prince P.E.K.K.A
P.E.K.K.A Knight Cannon Mega Knight
Cannon P.E.K.K.A Mega Knight
Mega Knight Knight Cannon Dark Prince P.E.K.K.A
Cannon Mega Knight Knight Dark Prince
Knight Cannon Ice Golem Dark Prince Mega Knight
P.E.K.K.A Cannon
Dark Prince Mega Knight Knight Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem Dark Prince P.E.K.K.A
Knight Ice Golem Mega Knight
P.E.K.K.A Mega Knight Knight Ice Golem Dark Prince
Dark Prince P.E.K.K.A Mega Knight Knight Ice Golem
P.E.K.K.A Knight Cannon Dark Prince Mega Knight
Ice Golem
Dark Prince P.E.K.K.A Knight Ice Golem
P.E.K.K.A Mega Knight Knight Dark Prince
P.E.K.K.A Mega Knight Knight Ice Golem Dark Prince
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Knight Dark Prince
P.E.K.K.A Mega Knight Dark Prince
Dark Prince P.E.K.K.A Mega Knight Knight Cannon Ice Golem
Cannon Mega Knight
Knight Ice Golem Dark Prince P.E.K.K.A
Mega Knight Cannon Ice Golem Dark Prince P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Knight Ice Golem Dark Prince
Dark Prince Mega Knight
Ice Golem
Ice Golem
Knight Dark Prince
Knight Ice Golem
Ice Golem
Mega Knight
Dark Prince Mega Knight
Mega Knight
Mega Knight
Ice Golem Dark Prince Mega Knight
Mega Knight
Ice Golem
Mega Knight
P.E.K.K.A Mega Knight
Dark Prince
Knight Dark Prince Mega Knight
Ice Golem
Dark Prince P.E.K.K.A Mega Knight
Dark Prince Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: