My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon Bandit
Barbarian Barrel
Knight Cannon Musketeer Bandit
The Log
Cannon Musketeer Hog Rider Bandit
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Bandit
Fireball
Cannon Musketeer Hog Rider Bandit
Poison
Cannon Musketeer
Lightning
Knight Cannon Ice Golem Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Cannon Bandit Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Cannon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider The Log
Cannon
Ice Golem
Musketeer Hog Rider
Musketeer
Knight Ice Golem Hog Rider The Log Bandit Mega Knight
Hog Rider
Knight Ice Golem Musketeer The Log Bandit Mega Knight
The Log
Hog Rider Knight Musketeer Bandit Mega Knight
Bandit
Musketeer Hog Rider The Log Mega Knight
Mega Knight
Musketeer Hog Rider The Log Bandit

Defense Synergies 7 10

Knight
Cannon Musketeer The Log
Cannon
Knight Ice Golem Musketeer The Log Bandit
Ice Golem
Cannon Musketeer The Log Bandit Mega Knight
Musketeer
Knight Cannon Ice Golem The Log Bandit Mega Knight
Hog Rider
The Log
Cannon Musketeer Knight Ice Golem Bandit Mega Knight
Bandit
Cannon Ice Golem Musketeer The Log Mega Knight
Mega Knight
Ice Golem Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Musketeer The Log
Knight Cannon Musketeer The Log Bandit Mega Knight
Cannon Mega Knight Knight Musketeer Bandit
Cannon Knight Musketeer Bandit Mega Knight
The Log Mega Knight
The Log Cannon Musketeer Bandit Mega Knight
Musketeer Cannon
Cannon Ice Golem Musketeer The Log Bandit Mega Knight
Cannon Musketeer
Knight Cannon Ice Golem Musketeer Bandit Mega Knight
Knight Cannon Ice Golem Musketeer The Log Bandit Mega Knight
Musketeer
Cannon Mega Knight Knight Musketeer The Log Bandit
Mega Knight Cannon The Log
Knight Cannon Bandit Mega Knight
Cannon The Log Bandit Mega Knight
Mega Knight Knight Cannon Musketeer
Cannon Mega Knight Knight Musketeer The Log Bandit
The Log Knight Cannon Ice Golem Musketeer Bandit Mega Knight
Cannon Musketeer
Mega Knight Knight Cannon Musketeer The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem Bandit
Bandit Knight Ice Golem Musketeer The Log Mega Knight
Bandit Mega Knight Knight Ice Golem Musketeer The Log
Mega Knight Knight Ice Golem Musketeer The Log Bandit
Knight Cannon Musketeer Bandit Mega Knight
Ice Golem Musketeer
Knight Ice Golem Musketeer Bandit
Mega Knight Knight
Mega Knight Knight Ice Golem The Log Bandit
Cannon Musketeer
Mega Knight Knight Musketeer
Mega Knight The Log
Mega Knight Knight Cannon Ice Golem Bandit
Cannon Musketeer Mega Knight
Knight Ice Golem Musketeer The Log
Mega Knight Cannon Ice Golem Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer The Log Bandit
Musketeer The Log Bandit
The Log Bandit
Knight Ice Golem Musketeer The Log
The Log Mega Knight
Ice Golem Musketeer
Musketeer The Log
The Log Ice Golem
The Log Bandit
Musketeer
Knight Musketeer The Log Bandit
Musketeer
Knight Ice Golem Musketeer The Log Bandit
Musketeer Bandit
Ice Golem Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit Mega Knight
Musketeer The Log Bandit Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Ice Golem The Log Mega Knight
The Log Musketeer Bandit
Musketeer The Log Bandit Mega Knight
Musketeer The Log Bandit
Ice Golem Musketeer
Musketeer
Musketeer The Log Bandit Mega Knight
Mega Knight
The Log
Musketeer Bandit
Musketeer
The Log
Knight Musketeer Mega Knight
The Log Ice Golem Musketeer
Musketeer Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Bandit Mega Knight
Mega Knight

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