My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Musketeer Executioner
The Log
Cannon Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Hog Rider Executioner
Fireball
Cannon Musketeer Hog Rider Executioner
Poison
Cannon Musketeer Executioner
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Tornado Mini P.E.K.K.A Musketeer Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Executioner The Log
Cannon
Mini P.E.K.K.A
Musketeer Hog Rider Tornado The Log
Musketeer
Knight Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Knight Musketeer The Log Mini P.E.K.K.A Tornado Executioner
Tornado
Executioner Mini P.E.K.K.A Hog Rider The Log
Executioner
Knight Tornado Hog Rider The Log
The Log
Hog Rider Knight Mini P.E.K.K.A Musketeer Tornado Executioner

Defense Synergies 8 10

Knight
Cannon Musketeer Executioner Mini P.E.K.K.A Tornado The Log
Cannon
Knight Musketeer The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Cannon Musketeer Tornado Executioner
Musketeer
Knight Cannon The Log Mini P.E.K.K.A Tornado
Hog Rider
Tornado
Executioner Knight Mini P.E.K.K.A Musketeer The Log
Executioner
Knight Tornado Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Musketeer Knight Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer Executioner The Log
Mini P.E.K.K.A Knight Cannon Musketeer Executioner The Log
Cannon Mini P.E.K.K.A Tornado Knight Musketeer Executioner
Cannon Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Tornado The Log
Tornado The Log Cannon Musketeer Executioner
Musketeer Tornado Cannon Executioner
Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer Tornado
Knight Tornado Cannon Mini P.E.K.K.A Musketeer
Executioner Knight Cannon Musketeer Tornado The Log
Musketeer Executioner Tornado
Cannon Mini P.E.K.K.A Knight Musketeer The Log
Executioner Cannon Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Knight Cannon
Tornado Cannon Mini P.E.K.K.A The Log
Knight Cannon Mini P.E.K.K.A Musketeer Tornado Executioner
Cannon Knight Musketeer Tornado Executioner The Log
Tornado Executioner The Log Knight Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer Tornado
Knight Cannon Mini P.E.K.K.A Musketeer Executioner The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Musketeer Executioner The Log
Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Knight Musketeer Tornado The Log
Knight Cannon Mini P.E.K.K.A Musketeer Executioner
Executioner Musketeer Tornado
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Tornado The Log
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
Tornado The Log
Mini P.E.K.K.A Knight Cannon Executioner
Cannon Musketeer Executioner
Knight Mini P.E.K.K.A Musketeer Tornado Executioner The Log
Executioner Cannon Mini P.E.K.K.A Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer Tornado Executioner The Log
The Log
Knight Musketeer The Log
Executioner The Log
Executioner Musketeer Tornado
Musketeer Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Mini P.E.K.K.A Musketeer Tornado
Knight Musketeer Tornado The Log
Musketeer Tornado Executioner
Knight Musketeer Executioner The Log
Musketeer
Musketeer The Log
Musketeer Executioner The Log
Musketeer Executioner The Log
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Executioner The Log
Tornado The Log
Musketeer The Log
Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado The Log Executioner
The Log Musketeer Tornado Executioner
Musketeer Tornado The Log
Musketeer Tornado The Log
Musketeer Tornado Executioner
Musketeer
Mini P.E.K.K.A
Musketeer The Log
The Log
Musketeer
Musketeer Tornado Executioner
The Log
Knight Mini P.E.K.K.A Musketeer Executioner
The Log Musketeer Executioner
Tornado
Musketeer Executioner
Musketeer Tornado The Log
Musketeer Tornado Executioner
Musketeer Tornado Executioner The Log

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