My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Musketeer Electro Wizard Magic Archer
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Bowler Electro Wizard Magic Archer
Fireball
Cannon Musketeer Hog Rider Bowler Electro Wizard Magic Archer
Poison
Cannon Musketeer Electro Wizard Magic Archer
Lightning
Knight Cannon Musketeer Bowler Electro Wizard Magic Archer
Rocket
Musketeer Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Musketeer Hog Rider Electro Wizard Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider The Log Electro Wizard Magic Archer
Cannon
Musketeer
Knight Hog Rider Bowler The Log
Hog Rider
Knight Musketeer The Log Bowler Electro Wizard Magic Archer
Bowler
Musketeer Hog Rider The Log Electro Wizard Magic Archer
The Log
Hog Rider Knight Musketeer Bowler Magic Archer
Electro Wizard
Knight Hog Rider Bowler Magic Archer
Magic Archer
Knight Hog Rider Bowler The Log Electro Wizard

Defense Synergies 8 11

Knight
Cannon Musketeer Electro Wizard Magic Archer Bowler The Log
Cannon
Knight Musketeer The Log Bowler Electro Wizard Magic Archer
Musketeer
Knight Cannon The Log Bowler Electro Wizard
Hog Rider
Bowler
The Log Knight Cannon Musketeer Electro Wizard
The Log
Cannon Musketeer Bowler Knight Electro Wizard Magic Archer
Electro Wizard
Knight Cannon Musketeer Bowler The Log Magic Archer
Magic Archer
Knight Cannon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon Musketeer The Log Electro Wizard Magic Archer
Knight Cannon Musketeer The Log Electro Wizard
Cannon Bowler Knight Musketeer Electro Wizard
Cannon Knight Musketeer Bowler Electro Wizard
Bowler The Log
Bowler The Log Cannon Musketeer Electro Wizard Magic Archer
Musketeer Electro Wizard Cannon Magic Archer
Bowler Cannon Musketeer The Log Electro Wizard Magic Archer
Cannon Musketeer
Knight Cannon Musketeer Bowler Electro Wizard
Electro Wizard Knight Cannon Musketeer Bowler The Log Magic Archer
Musketeer Electro Wizard Magic Archer
Cannon Bowler Knight Musketeer The Log Electro Wizard
Bowler Cannon The Log Electro Wizard Magic Archer
Knight Cannon Electro Wizard
Cannon Bowler The Log Electro Wizard
Knight Cannon Musketeer Bowler Electro Wizard
Cannon Knight Musketeer Bowler The Log Electro Wizard Magic Archer
The Log Knight Cannon Musketeer Bowler Electro Wizard Magic Archer
Cannon Musketeer Electro Wizard
Bowler Knight Cannon Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Wizard
Electro Wizard Knight Musketeer Bowler The Log Magic Archer
Knight Musketeer Bowler The Log Electro Wizard
Bowler Knight Musketeer The Log Electro Wizard
Knight Cannon Musketeer Bowler
Musketeer Electro Wizard Magic Archer
Knight Musketeer Bowler Electro Wizard
Knight
Electro Wizard Knight The Log Magic Archer
Cannon Musketeer
Knight Musketeer Bowler
Bowler The Log Electro Wizard
Bowler Knight Cannon
Cannon Musketeer Bowler Magic Archer
Electro Wizard Knight Musketeer Bowler The Log Magic Archer
Bowler Cannon Musketeer The Log Electro Wizard Magic Archer
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer The Log
Musketeer Bowler The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight Musketeer The Log
Bowler The Log Magic Archer
Musketeer Magic Archer
Musketeer Bowler The Log Magic Archer
The Log Bowler Magic Archer
The Log
Musketeer Bowler Electro Wizard
Knight Musketeer Bowler The Log Electro Wizard Magic Archer
Musketeer Magic Archer
Knight Musketeer Bowler The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Bowler The Log Magic Archer
Magic Archer Musketeer Bowler The Log
Musketeer Bowler The Log Electro Wizard Magic Archer
Bowler The Log Magic Archer
Musketeer Bowler The Log Magic Archer
Musketeer Bowler The Log
Musketeer The Log
The Log Bowler Magic Archer
The Log Musketeer Bowler Electro Wizard Magic Archer
Musketeer Bowler The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Electro Wizard Magic Archer
Electro Wizard Musketeer
Bowler
Musketeer The Log Magic Archer
Electro Wizard Magic Archer
Bowler The Log Magic Archer
Electro Wizard Musketeer Magic Archer
Musketeer Electro Wizard Magic Archer
The Log
Knight Musketeer Bowler Electro Wizard Magic Archer
The Log Musketeer Bowler Magic Archer
Musketeer
Musketeer Bowler The Log Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Bowler The Log Electro Wizard Magic Archer
Bowler

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