My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Goblin Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Prince
Giant Snowball
Cannon Goblin Hut Goblin Barrel Witch
Zap
Cannon Royal Giant Goblin Hut Goblin Barrel Witch Prince
Barbarian Barrel
Knight Cannon Goblin Hut Goblin Barrel Witch
The Log
Cannon Royal Giant Goblin Hut Goblin Barrel Witch Prince
Earthquake
Cannon Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch
Royal Delivery
Knight Goblin Hut Goblin Barrel Witch Prince
Fireball
Cannon Goblin Hut Goblin Barrel Witch
Poison
Cannon Goblin Hut Witch
Lightning
Knight Cannon Goblin Hut Witch Prince
Rocket
Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Cannon Goblin Barrel Goblin Hut Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Cannon Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Goblin Hut Barbarian Barrel Witch Prince
Cannon
Royal Giant
Barbarian Barrel Goblin Barrel Goblin Hut Witch
Goblin Hut
Knight Royal Giant Barbarian Barrel Goblin Barrel Prince
Barbarian Barrel
Royal Giant Knight Goblin Hut Goblin Barrel Prince
Goblin Barrel
Knight Royal Giant Prince Goblin Hut Barbarian Barrel
Witch
Knight Royal Giant Prince
Prince
Goblin Barrel Knight Goblin Hut Barbarian Barrel Witch

Defense Synergies 1 10

Knight
Cannon Goblin Hut Barbarian Barrel Witch
Cannon
Knight Barbarian Barrel Witch Prince
Royal Giant
Goblin Hut
Knight Barbarian Barrel
Barbarian Barrel
Knight Cannon Goblin Hut Witch Prince
Goblin Barrel
Witch
Knight Cannon Barbarian Barrel Prince
Prince
Cannon Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Hut Barbarian Barrel
Knight Cannon Goblin Hut Witch Prince
Cannon Goblin Hut Witch Prince Knight
Cannon Goblin Hut Witch Prince Knight
Barbarian Barrel Prince
Barbarian Barrel Cannon
Cannon Goblin Hut Witch
Cannon Barbarian Barrel
Cannon Witch Goblin Hut Prince
Knight Cannon Barbarian Barrel Prince
Witch Knight Cannon Goblin Hut Barbarian Barrel
Goblin Hut Witch
Cannon Goblin Hut Prince Knight Witch
Cannon Goblin Hut Barbarian Barrel Witch Prince
Knight Cannon Goblin Hut Prince
Cannon Goblin Hut Prince
Knight Cannon Goblin Hut Witch Prince
Cannon Knight Goblin Hut Barbarian Barrel Witch Prince
Barbarian Barrel Witch Knight Cannon Goblin Hut
Cannon Goblin Hut Prince
Knight Cannon Barbarian Barrel Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Barbarian Barrel Witch Prince
Knight Barbarian Barrel Prince
Knight Goblin Hut Witch Prince
Prince Knight Barbarian Barrel
Knight Cannon Goblin Hut Witch Prince
Goblin Hut Witch
Prince Knight Goblin Hut Witch
Knight Prince
Knight Goblin Hut Barbarian Barrel Witch Prince
Witch Cannon Goblin Hut
Knight Goblin Hut Witch Prince
Prince
Prince Knight Cannon Witch
Cannon Witch
Goblin Hut Witch Knight Barbarian Barrel Prince
Cannon Goblin Hut Barbarian Barrel Witch
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel
Goblin Hut Barbarian Barrel
Knight Barbarian Barrel Prince
Barbarian Barrel
Witch
Witch
Barbarian Barrel
Prince
Knight Barbarian Barrel Prince
Knight Goblin Hut Barbarian Barrel
Barbarian Barrel
Goblin Hut Barbarian Barrel Prince
Goblin Hut Barbarian Barrel Witch
Goblin Hut Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel Witch
Prince
Prince
Barbarian Barrel
Barbarian Barrel Witch
Witch
Barbarian Barrel Witch
Witch Prince
Barbarian Barrel
Witch
Goblin Hut Witch
Prince
Goblin Hut Barbarian Barrel Witch Prince
Witch
Barbarian Barrel
Knight Prince
Prince
Witch
Witch
Barbarian Barrel Witch Prince
Prince

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