My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Dark Prince Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Skeleton Army Dark Prince Ram Rider
Giant Snowball
Cannon Royal Recruits Goblin Barrel Skeleton Army Ram Rider
Zap
Cannon Goblin Barrel Skeleton Army Dark Prince Ram Rider
Barbarian Barrel
Knight Cannon Royal Recruits Goblin Barrel Skeleton Army Dark Prince Ice Wizard
The Log
Cannon Royal Recruits Goblin Barrel Skeleton Army Dark Prince Ram Rider
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Royal Recruits Goblin Barrel Skeleton Army
Royal Delivery
Knight Royal Recruits Goblin Barrel Skeleton Army Dark Prince Ice Wizard Ram Rider
Fireball
Cannon Goblin Barrel Skeleton Army Ice Wizard Ram Rider
Poison
Cannon Royal Recruits Skeleton Army Ice Wizard
Lightning
Knight Cannon Dark Prince Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Skeleton Army Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Barrel Skeleton Army Ice Wizard Dark Prince Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Ice Wizard Ram Rider
Cannon
Royal Recruits
Ram Rider
Goblin Barrel
Knight Dark Prince Skeleton Army Ice Wizard Ram Rider
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Ice Wizard Ram Rider
Ice Wizard
Knight Goblin Barrel Dark Prince Ram Rider
Ram Rider
Knight Royal Recruits Goblin Barrel Dark Prince Ice Wizard

Defense Synergies 2 9

Knight
Cannon Ice Wizard Skeleton Army
Cannon
Knight Royal Recruits Skeleton Army Dark Prince Ice Wizard
Royal Recruits
Cannon Skeleton Army Ice Wizard
Goblin Barrel
Skeleton Army
Knight Cannon Royal Recruits Ice Wizard
Dark Prince
Cannon Ice Wizard
Ice Wizard
Knight Cannon Royal Recruits Skeleton Army Dark Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Royal Recruits Ram Rider
Skeleton Army Knight Cannon Royal Recruits Dark Prince Ice Wizard Ram Rider
Cannon Skeleton Army Ram Rider Knight Royal Recruits Dark Prince Ice Wizard
Cannon Royal Recruits Skeleton Army Knight Dark Prince Ice Wizard Ram Rider
Royal Recruits Skeleton Army Dark Prince
Skeleton Army Cannon Dark Prince Ice Wizard
Ram Rider Cannon Ice Wizard
Cannon Royal Recruits Ram Rider
Cannon Royal Recruits Skeleton Army Ice Wizard
Knight Skeleton Army Cannon Royal Recruits Dark Prince Ice Wizard
Skeleton Army Ice Wizard Knight Cannon Royal Recruits Dark Prince Ram Rider
Ice Wizard Ram Rider
Cannon Royal Recruits Skeleton Army Knight Dark Prince Ice Wizard Ram Rider
Skeleton Army Cannon Royal Recruits Dark Prince
Royal Recruits Skeleton Army Knight Cannon Ram Rider
Skeleton Army Cannon Royal Recruits Ram Rider
Knight Cannon Royal Recruits Skeleton Army Dark Prince
Cannon Knight Royal Recruits Skeleton Army Dark Prince Ice Wizard Ram Rider
Knight Cannon Royal Recruits Dark Prince Ice Wizard Ram Rider
Cannon Royal Recruits Ram Rider
Royal Recruits Skeleton Army Dark Prince Knight Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeleton Army Dark Prince
Knight
Royal Recruits Skeleton Army Knight Dark Prince Ram Rider
Royal Recruits Skeleton Army Dark Prince Knight Ram Rider
Royal Recruits Knight Cannon Skeleton Army Dark Prince Ram Rider
Ice Wizard Ram Rider
Royal Recruits Skeleton Army Dark Prince Knight Ice Wizard Ram Rider
Knight Royal Recruits Skeleton Army Dark Prince
Royal Recruits Knight Skeleton Army Dark Prince
Royal Recruits Cannon Skeleton Army
Knight Royal Recruits Dark Prince
Royal Recruits Skeleton Army Dark Prince
Royal Recruits Skeleton Army Dark Prince Knight Cannon Ram Rider
Royal Recruits Cannon Skeleton Army
Royal Recruits Skeleton Army Knight Dark Prince
Cannon Royal Recruits Dark Prince Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits
Ice Wizard Ram Rider
Knight Royal Recruits Dark Prince
Dark Prince
Ice Wizard Ram Rider
Ice Wizard Ram Rider
Ram Rider
Knight Royal Recruits Dark Prince Ram Rider
Knight
Royal Recruits
Dark Prince
Royal Recruits
Dark Prince Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Ice Wizard
Royal Recruits Skeleton Army Dark Prince
Ice Wizard Ram Rider
Knight Dark Prince
Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Dark Prince

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