My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Ram Rider
Giant Snowball
Cannon Royal Recruits Dart Goblin Goblin Barrel Ram Rider
Zap
Cannon Dart Goblin Goblin Barrel Ram Rider
Barbarian Barrel
Knight Cannon Royal Recruits Dart Goblin Wizard Goblin Barrel
The Log
Cannon Royal Recruits Dart Goblin Goblin Barrel Ram Rider
Earthquake
Cannon Goblin Barrel
Arrows
Royal Recruits Dart Goblin Goblin Barrel
Royal Delivery
Knight Royal Recruits Dart Goblin Wizard Goblin Barrel Ram Rider
Fireball
Cannon Dart Goblin Wizard Goblin Barrel Ram Rider
Poison
Cannon Royal Recruits Dart Goblin Wizard
Lightning
Knight Cannon Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Dart Goblin Goblin Barrel Wizard Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Goblin Barrel Wizard The Log Ram Rider
Cannon
Royal Recruits
Dart Goblin Ram Rider
Dart Goblin
Knight Goblin Barrel Royal Recruits The Log Ram Rider
Wizard
Knight Ram Rider
Goblin Barrel
Knight Dart Goblin Ram Rider
The Log
Knight Dart Goblin Ram Rider
Ram Rider
Knight Royal Recruits Dart Goblin Wizard Goblin Barrel The Log

Defense Synergies 3 11

Knight
Cannon Dart Goblin Wizard The Log
Cannon
Knight The Log Royal Recruits Dart Goblin Wizard
Royal Recruits
Cannon Dart Goblin The Log
Dart Goblin
Knight Cannon Royal Recruits The Log Ram Rider
Wizard
Knight Cannon The Log
Goblin Barrel
The Log
Cannon Knight Royal Recruits Dart Goblin Wizard Ram Rider
Ram Rider
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Royal Recruits Dart Goblin Wizard The Log Ram Rider
Knight Cannon Royal Recruits Dart Goblin The Log Ram Rider
Cannon Ram Rider Knight Royal Recruits Dart Goblin
Cannon Royal Recruits Knight Dart Goblin Ram Rider
Royal Recruits The Log
The Log Cannon Dart Goblin
Dart Goblin Ram Rider Cannon Wizard
Cannon Royal Recruits Dart Goblin The Log Ram Rider
Cannon Royal Recruits
Knight Cannon Royal Recruits Dart Goblin
Dart Goblin Knight Cannon Royal Recruits Wizard The Log Ram Rider
Dart Goblin Wizard Ram Rider
Cannon Royal Recruits Knight Wizard The Log Ram Rider
Wizard Cannon Royal Recruits Dart Goblin The Log
Royal Recruits Knight Cannon Ram Rider
Cannon Royal Recruits The Log Ram Rider
Wizard Knight Cannon Royal Recruits
Cannon Knight Royal Recruits Dart Goblin Wizard The Log Ram Rider
Wizard The Log Knight Cannon Royal Recruits Dart Goblin Ram Rider
Cannon Royal Recruits Dart Goblin Ram Rider
Royal Recruits Wizard Knight Cannon Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Knight Wizard The Log
Royal Recruits Knight The Log Ram Rider
Royal Recruits Knight The Log Ram Rider
Royal Recruits Knight Cannon Ram Rider
Wizard Dart Goblin Ram Rider
Royal Recruits Knight Dart Goblin Ram Rider
Knight Royal Recruits
Royal Recruits Knight The Log
Royal Recruits Cannon Dart Goblin
Knight Royal Recruits Dart Goblin
Royal Recruits The Log
Royal Recruits Knight Cannon Wizard Ram Rider
Royal Recruits Wizard Cannon Dart Goblin
Royal Recruits Knight Dart Goblin The Log
Cannon Royal Recruits Dart Goblin Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Knight Royal Recruits Dart Goblin The Log
Wizard The Log
Wizard Dart Goblin Ram Rider
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Ram Rider
The Log Dart Goblin Wizard Ram Rider
Knight Royal Recruits Dart Goblin Wizard The Log Ram Rider
Dart Goblin Wizard
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Royal Recruits Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
The Log
Wizard
The Log
Royal Recruits The Log
The Log Wizard
The Log Dart Goblin Wizard Ram Rider
Wizard The Log Ram Rider
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard The Log
Wizard The Log
Royal Recruits Dart Goblin
Dart Goblin Wizard Ram Rider
The Log
Knight Dart Goblin Wizard
The Log Dart Goblin Wizard
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin The Log
Dart Goblin
Royal Recruits Dart Goblin The Log
Dart Goblin Wizard

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