My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Musketeer Prince Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Prince Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Cannon Royal Recruits Musketeer Princess Little Prince
Zap
Cannon Prince Princess Little Prince
Barbarian Barrel
Knight Cannon Royal Recruits Musketeer Princess Little Prince
The Log
Cannon Royal Recruits Musketeer Prince Princess Little Prince
Earthquake
Cannon
Arrows
Royal Recruits Princess Little Prince
Royal Delivery
Knight Royal Recruits Musketeer Prince Princess Little Prince
Fireball
Cannon Musketeer Princess Little Prince
Poison
Cannon Royal Recruits Musketeer Princess Little Prince
Lightning
Knight Cannon Musketeer Prince Little Prince
Rocket
Musketeer Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Princess Little Prince Musketeer Prince Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Princess Little Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Princess Prince Little Prince
Cannon
Royal Recruits
Musketeer Princess
Musketeer
Knight Royal Recruits Prince Mega Knight
Prince
Mega Knight Knight Musketeer Princess Little Prince
Princess
Knight Royal Recruits Prince Mega Knight
Mega Knight
Prince Musketeer Princess
Little Prince
Knight Prince

Defense Synergies 5 7

Knight
Cannon Musketeer Princess Little Prince
Cannon
Knight Musketeer Royal Recruits Prince Princess Little Prince
Royal Recruits
Cannon Princess
Musketeer
Knight Cannon Mega Knight
Prince
Cannon
Princess
Knight Cannon Royal Recruits Mega Knight
Mega Knight
Musketeer Princess
Little Prince
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Royal Recruits Musketeer
Knight Cannon Royal Recruits Musketeer Prince Mega Knight
Cannon Prince Mega Knight Knight Royal Recruits Musketeer
Cannon Royal Recruits Prince Knight Musketeer Mega Knight
Royal Recruits Prince Princess Mega Knight
Cannon Musketeer Mega Knight
Musketeer Cannon Princess Little Prince
Cannon Royal Recruits Musketeer Mega Knight
Cannon Royal Recruits Musketeer Prince Princess
Knight Cannon Royal Recruits Musketeer Prince Mega Knight Little Prince
Knight Cannon Royal Recruits Musketeer Princess Mega Knight
Musketeer Princess
Cannon Royal Recruits Prince Mega Knight Knight Musketeer
Mega Knight Cannon Royal Recruits Prince Princess
Royal Recruits Knight Cannon Prince Mega Knight
Cannon Royal Recruits Prince Mega Knight
Mega Knight Knight Cannon Royal Recruits Musketeer Prince
Cannon Mega Knight Knight Royal Recruits Musketeer Prince Little Prince
Knight Cannon Royal Recruits Musketeer Princess Mega Knight Little Prince
Cannon Royal Recruits Musketeer Prince
Royal Recruits Mega Knight Knight Cannon Musketeer Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight Prince
Knight Musketeer Prince Mega Knight
Royal Recruits Mega Knight Knight Musketeer Prince
Royal Recruits Prince Mega Knight Knight Musketeer
Royal Recruits Knight Cannon Musketeer Prince Mega Knight
Musketeer Princess
Royal Recruits Prince Knight Musketeer
Mega Knight Knight Royal Recruits Prince
Royal Recruits Mega Knight Knight Prince
Royal Recruits Cannon Musketeer
Mega Knight Knight Royal Recruits Musketeer Prince
Royal Recruits Mega Knight Prince
Royal Recruits Prince Mega Knight Knight Cannon
Royal Recruits Cannon Musketeer Princess Mega Knight
Royal Recruits Knight Musketeer Prince Little Prince
Mega Knight Cannon Royal Recruits Musketeer Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Royal Recruits Musketeer
Musketeer Princess
Knight Royal Recruits Musketeer Prince
Mega Knight
Musketeer Princess
Musketeer Princess
Princess
Musketeer Prince
Knight Royal Recruits Musketeer Prince Princess
Musketeer Princess
Knight Musketeer Princess
Musketeer Princess
Princess Musketeer Prince
Musketeer Princess
Royal Recruits Musketeer Princess Mega Knight
Musketeer Prince Princess Mega Knight
Princess Mega Knight Little Prince
Musketeer Prince Mega Knight
Princess
Musketeer Prince
Royal Recruits Musketeer
Princess Mega Knight Little Prince
Musketeer Princess
Musketeer Prince Princess Mega Knight
Musketeer
Musketeer Princess Little Prince
Musketeer
Musketeer Mega Knight
Princess
Prince Mega Knight
Princess
Royal Recruits Musketeer Prince Princess
Musketeer Princess
Knight Musketeer Prince Princess Mega Knight
Musketeer Princess
Royal Recruits Musketeer Prince Mega Knight
Royal Recruits Musketeer Princess
Musketeer Princess
Royal Recruits Musketeer Prince Princess Mega Knight Little Prince
Prince
Mega Knight

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