My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Ice Golem Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon
Giant Snowball
Cannon Skeleton Barrel Musketeer Balloon
Zap
Cannon Skeleton Barrel Firecracker Balloon
Barbarian Barrel
Knight Cannon Skeleton Barrel Firecracker Musketeer
The Log
Cannon Skeleton Barrel Firecracker Musketeer
Earthquake
Cannon Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Knight Skeleton Barrel Firecracker Musketeer Balloon
Fireball
Cannon Skeleton Barrel Firecracker Musketeer Balloon
Poison
Cannon Skeleton Barrel Firecracker Musketeer Balloon
Lightning
Knight Cannon Ice Golem Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Ice Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Knight Cannon Skeleton Barrel Firecracker Musketeer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Knight Cannon

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Musketeer Balloon
Cannon
Skeleton Barrel
Knight Firecracker Ice Golem Musketeer Balloon
Firecracker
Knight Skeleton Barrel Ice Golem Balloon
Ice Golem
Musketeer Balloon Skeleton Barrel Firecracker
Musketeer
Knight Ice Golem Skeleton Barrel Balloon
Rage
Balloon
Balloon
Knight Ice Golem Rage Skeleton Barrel Firecracker Musketeer

Defense Synergies 7 3

Knight
Cannon Firecracker Musketeer
Cannon
Knight Ice Golem Musketeer Firecracker
Skeleton Barrel
Musketeer
Firecracker
Knight Ice Golem Cannon Musketeer
Ice Golem
Cannon Firecracker Musketeer
Musketeer
Knight Cannon Ice Golem Skeleton Barrel Firecracker
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel Firecracker Ice Golem Musketeer
Knight Cannon Firecracker Musketeer
Cannon Knight Musketeer
Cannon Knight Firecracker Musketeer
Firecracker
Cannon Firecracker Musketeer
Musketeer Cannon Firecracker
Cannon Skeleton Barrel Ice Golem Musketeer
Cannon Musketeer
Knight Cannon Firecracker Ice Golem Musketeer
Knight Cannon Firecracker Ice Golem Musketeer
Musketeer Firecracker
Cannon Knight Musketeer
Cannon Firecracker
Knight Cannon
Cannon
Knight Cannon Firecracker Musketeer
Cannon Knight Firecracker Musketeer
Knight Cannon Firecracker Ice Golem Musketeer
Cannon Musketeer
Knight Cannon Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Knight Skeleton Barrel Firecracker Ice Golem Musketeer
Knight Ice Golem Musketeer
Knight Ice Golem Musketeer
Knight Cannon Musketeer
Firecracker Skeleton Barrel Ice Golem Musketeer
Knight Ice Golem Musketeer
Knight
Knight Firecracker Ice Golem
Cannon Musketeer
Knight Musketeer
Knight Cannon Ice Golem
Cannon Firecracker Musketeer
Knight Firecracker Ice Golem Musketeer
Cannon Firecracker Ice Golem Musketeer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Ice Golem Musketeer
Firecracker Skeleton Barrel Musketeer
Skeleton Barrel
Knight Skeleton Barrel Firecracker Ice Golem Musketeer
Firecracker
Firecracker Skeleton Barrel Ice Golem Musketeer
Firecracker Musketeer
Skeleton Barrel Firecracker Ice Golem
Skeleton Barrel Firecracker
Musketeer
Firecracker Knight Skeleton Barrel Musketeer
Firecracker Musketeer
Knight Skeleton Barrel Firecracker Ice Golem Musketeer
Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker Ice Golem Musketeer
Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker
Musketeer
Musketeer
Skeleton Barrel Musketeer
Firecracker Ice Golem
Firecracker Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Firecracker Musketeer
Firecracker Ice Golem Musketeer
Skeleton Barrel Firecracker Musketeer
Musketeer
Firecracker
Firecracker
Skeleton Barrel Musketeer
Firecracker Musketeer
Knight Firecracker Musketeer
Skeleton Barrel Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Firecracker

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