My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Cannon Clone
Zap
Cannon Clone
Barbarian Barrel
Knight Cannon Tesla Wizard Clone
The Log
Cannon Clone
Earthquake
Cannon Tesla Clone
Arrows
Clone
Royal Delivery
Knight Wizard Clone
Fireball
Cannon Tesla Wizard Clone
Poison
Cannon Wizard Clone
Lightning
Knight Cannon Tesla Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Clone Tesla Wizard Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Clone

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard The Log
Cannon
Tesla
Wizard
Knight
Rocket
Clone
The Log
Knight
Monk

Defense Synergies 4 7

Knight
Cannon Tesla Wizard The Log
Cannon
Knight The Log Wizard Rocket
Tesla
Knight The Log Wizard
Wizard
Knight Cannon Tesla The Log
Rocket
Cannon The Log
Clone
The Log
Cannon Tesla Knight Wizard Rocket
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Tesla Wizard The Log
Knight Cannon Tesla The Log Monk
Cannon Tesla Rocket Knight
Cannon Tesla Knight Monk
Rocket The Log Monk
The Log Cannon Tesla
Tesla Rocket Cannon Wizard
Rocket Cannon Tesla The Log Monk
Cannon Tesla
Knight Cannon Tesla
Knight Cannon Tesla Wizard The Log
Tesla Wizard
Cannon Tesla Knight Wizard Rocket The Log
Wizard Rocket Cannon Tesla The Log
Knight Cannon Tesla
Rocket Monk Cannon Tesla The Log
Tesla Wizard Knight Cannon
Cannon Tesla Knight Wizard The Log
Wizard The Log Knight Cannon Tesla
Cannon Tesla
Wizard Knight Cannon Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Knight Tesla Wizard Rocket The Log Monk
Knight Rocket The Log
Rocket Knight Tesla The Log Monk
Knight Cannon Tesla
Wizard Rocket Tesla Monk
Rocket Knight Tesla
Knight Tesla
Rocket Knight The Log Monk
Cannon Tesla
Knight Tesla
Rocket Monk The Log
Rocket Knight Cannon Tesla Wizard
Wizard Cannon Tesla
Tesla Knight Rocket The Log Monk
Cannon Tesla Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log Monk
Monk The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket The Log
Wizard Rocket Monk
Wizard The Log
The Log Wizard
The Log Monk Wizard
Rocket
Rocket Monk Knight Wizard The Log
Monk Wizard Rocket
Rocket Knight The Log
Rocket Monk
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Monk Rocket
Rocket
Rocket Wizard The Log Monk
Rocket Wizard The Log Monk
Rocket The Log Monk
Rocket Wizard
Rocket The Log Monk
Rocket The Log Monk
The Log Wizard
The Log Wizard Monk
Wizard The Log Monk
Rocket The Log
Wizard
Rocket Wizard
Wizard Rocket The Log
Rocket Monk
Rocket Wizard The Log Monk
Rocket
Rocket Wizard Monk
The Log
Knight Wizard Rocket
The Log Wizard
Rocket Monk
Rocket The Log
Rocket
Rocket The Log Monk
Wizard Rocket Monk

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