My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Minion Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Cannon Tombstone Mega Minion
Zap
Cannon Tombstone
Barbarian Barrel
Knight Cannon Tombstone Valkyrie
The Log
Cannon Tombstone Mini P.E.K.K.A
Earthquake
Cannon Tombstone
Arrows
Tombstone
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Cannon Tombstone Mega Minion
Poison
Cannon Tombstone Mega Minion
Lightning
Knight Cannon Tombstone Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Minion Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Tombstone Mega Minion Fireball Mini P.E.K.K.A Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Tombstone Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Fireball
Cannon
Tombstone
Mega Minion
Knight Giant Fireball Valkyrie
Fireball
Knight Mega Minion Giant
Mini P.E.K.K.A
Giant Valkyrie
Valkyrie
Mega Minion Mini P.E.K.K.A Giant
Giant
Mega Minion Mini P.E.K.K.A Fireball Valkyrie

Defense Synergies 2 12

Knight
Cannon Mega Minion Fireball Mini P.E.K.K.A
Cannon
Knight Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Tombstone
Mega Minion Fireball
Mega Minion
Knight Cannon Tombstone Valkyrie
Fireball
Knight Cannon Tombstone Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Knight Cannon Fireball Valkyrie
Valkyrie
Cannon Mega Minion Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Tombstone Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Knight Cannon Tombstone Mega Minion Valkyrie
Cannon Mini P.E.K.K.A Knight Tombstone Mega Minion Valkyrie
Cannon Mini P.E.K.K.A Knight Tombstone Mega Minion Valkyrie
Tombstone Fireball Mini P.E.K.K.A Valkyrie
Fireball Cannon Mega Minion Valkyrie
Mega Minion Cannon Tombstone Fireball
Cannon Fireball Valkyrie
Cannon Mini P.E.K.K.A Tombstone
Knight Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Knight Cannon Tombstone Mega Minion Fireball
Mega Minion Fireball
Cannon Tombstone Mini P.E.K.K.A Knight Fireball Valkyrie
Fireball Valkyrie Cannon Tombstone Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon Tombstone
Cannon Fireball Mini P.E.K.K.A
Knight Cannon Tombstone Fireball Mini P.E.K.K.A Valkyrie
Cannon Tombstone Fireball Valkyrie Knight Mega Minion
Valkyrie Knight Cannon Tombstone Mega Minion Fireball
Mini P.E.K.K.A Cannon
Valkyrie Knight Cannon Fireball Mini P.E.K.K.A
Cannon Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Tombstone Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Valkyrie
Tombstone Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Fireball
Knight Cannon Tombstone Mini P.E.K.K.A Valkyrie
Fireball
Mini P.E.K.K.A Knight Tombstone Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Tombstone Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Cannon Tombstone Mega Minion
Knight Tombstone Mega Minion Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Knight Cannon Tombstone Fireball Valkyrie
Cannon Fireball Valkyrie
Tombstone Knight Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Cannon Mega Minion Fireball Mini P.E.K.K.A
Cannon Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Mega Minion
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Mega Minion
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Tombstone Fireball
Fireball Mega Minion
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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