My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Cannon Baby Dragon Graveyard
Zap
Cannon Graveyard
Barbarian Barrel
Knight Cannon Ice Wizard Graveyard
The Log
Cannon Graveyard
Earthquake
Cannon Graveyard
Arrows
Graveyard
Royal Delivery
Knight Baby Dragon Ice Wizard Graveyard
Fireball
Cannon Baby Dragon Ice Wizard
Poison
Cannon Ice Wizard Graveyard
Lightning
Knight Cannon Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Tornado Ice Wizard Baby Dragon Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard Poison The Log Ice Wizard
Cannon
Tornado
Baby Dragon Poison The Log Ice Wizard Graveyard
Baby Dragon
Knight Tornado Graveyard Poison Ice Wizard
Poison
Graveyard Knight Tornado Baby Dragon The Log
The Log
Knight Tornado Poison Graveyard
Ice Wizard
Knight Tornado Baby Dragon Graveyard
Graveyard
Knight Baby Dragon Poison Tornado The Log Ice Wizard

Defense Synergies 5 14

Knight
Cannon Ice Wizard Tornado Baby Dragon Poison The Log
Cannon
Knight The Log Baby Dragon Poison Ice Wizard
Tornado
Ice Wizard Knight Baby Dragon Poison The Log
Baby Dragon
Ice Wizard Knight Cannon Tornado The Log
Poison
Knight Cannon Tornado The Log Ice Wizard
The Log
Cannon Knight Tornado Baby Dragon Poison Ice Wizard
Ice Wizard
Knight Tornado Baby Dragon Cannon Poison The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Baby Dragon The Log
Knight Cannon The Log Ice Wizard
Cannon Tornado Knight Ice Wizard
Cannon Knight Ice Wizard
Tornado Poison The Log
Tornado The Log Cannon Baby Dragon Ice Wizard
Tornado Cannon Baby Dragon Poison Ice Wizard
Cannon Baby Dragon Poison The Log
Cannon Tornado Ice Wizard
Knight Tornado Cannon Ice Wizard
Poison Ice Wizard Knight Cannon Tornado Baby Dragon The Log
Tornado Baby Dragon Poison Ice Wizard
Cannon Knight The Log Ice Wizard
Cannon Tornado Baby Dragon Poison The Log
Knight Cannon
Tornado Cannon The Log
Knight Cannon Tornado Poison
Cannon Knight Tornado Baby Dragon The Log Ice Wizard
Tornado Baby Dragon Poison The Log Knight Cannon Ice Wizard
Cannon Tornado
Knight Cannon Baby Dragon Poison The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Baby Dragon The Log
Knight The Log
Knight Tornado The Log
Knight Cannon
Poison Tornado Baby Dragon Ice Wizard
Knight Ice Wizard
Knight
Knight Tornado Baby Dragon Poison The Log
Cannon
Knight
Tornado Poison The Log
Knight Cannon
Cannon Baby Dragon
Knight Tornado Baby Dragon Poison The Log
Poison Cannon Baby Dragon The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon The Log
Poison Tornado Baby Dragon The Log Ice Wizard
Baby Dragon Poison The Log
Knight Poison The Log
Poison Baby Dragon The Log
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon Ice Wizard
Poison The Log Tornado
Tornado Poison
Poison Knight Tornado The Log
Poison Tornado Baby Dragon
Poison Knight Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Baby Dragon Poison The Log
Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Baby Dragon Ice Wizard
Poison The Log Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Poison Tornado Baby Dragon Ice Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison Tornado Baby Dragon Ice Wizard
The Log
Poison Knight Baby Dragon
The Log Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison The Log
Tornado Poison
Poison Tornado Baby Dragon The Log

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