My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Hog Rider Goblin Barrel Princess
Zap
Cannon Goblin Barrel Princess
Barbarian Barrel
Knight Cannon Valkyrie Goblin Barrel Princess Electro Wizard
The Log
Cannon Hog Rider Goblin Barrel Princess
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Valkyrie Hog Rider Goblin Barrel Princess Electro Wizard
Fireball
Cannon Hog Rider Goblin Barrel Princess Electro Wizard
Poison
Cannon Princess Electro Wizard
Lightning
Knight Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Barrel Princess Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Princess The Log Electro Wizard
Cannon
Valkyrie
Hog Rider Goblin Barrel Electro Wizard
Hog Rider
Knight Valkyrie The Log Goblin Barrel Princess Electro Wizard
Goblin Barrel
Knight Valkyrie Hog Rider Princess
The Log
Hog Rider Knight Princess
Princess
Knight Hog Rider Goblin Barrel The Log
Electro Wizard
Knight Valkyrie Hog Rider

Defense Synergies 4 9

Knight
Cannon Princess Electro Wizard The Log
Cannon
Knight The Log Valkyrie Princess Electro Wizard
Valkyrie
Cannon The Log Princess Electro Wizard
Hog Rider
Goblin Barrel
The Log
Cannon Knight Valkyrie Princess Electro Wizard
Princess
Knight Cannon Valkyrie The Log
Electro Wizard
Knight Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie The Log Electro Wizard
Knight Cannon Valkyrie The Log Electro Wizard
Cannon Knight Valkyrie Electro Wizard
Cannon Knight Valkyrie Electro Wizard
Valkyrie The Log Princess
The Log Cannon Valkyrie Electro Wizard
Electro Wizard Cannon Princess
Cannon Valkyrie The Log Electro Wizard
Cannon Princess
Knight Cannon Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Cannon The Log Princess
Princess Electro Wizard
Cannon Knight Valkyrie The Log Electro Wizard
Valkyrie Cannon The Log Princess Electro Wizard
Knight Cannon Electro Wizard
Cannon The Log Electro Wizard
Knight Cannon Valkyrie Electro Wizard
Cannon Valkyrie Knight The Log Electro Wizard
Valkyrie The Log Knight Cannon Princess Electro Wizard
Cannon Electro Wizard
Valkyrie Knight Cannon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Knight Valkyrie The Log
Knight Valkyrie The Log Electro Wizard
Valkyrie Knight The Log Electro Wizard
Knight Cannon Valkyrie
Princess Electro Wizard
Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie The Log
Cannon
Knight Valkyrie
Valkyrie The Log Electro Wizard
Knight Cannon Valkyrie
Cannon Valkyrie Princess
Electro Wizard Knight Valkyrie The Log
Valkyrie Cannon The Log Princess Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie The Log
The Log Princess Electro Wizard
The Log
Knight Valkyrie The Log
Valkyrie The Log
Princess
The Log Princess
The Log Princess
The Log
Electro Wizard
Knight Valkyrie The Log Princess Electro Wizard
Princess
Knight The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
The Log Princess Electro Wizard
Valkyrie The Log Princess
The Log
Princess
The Log
The Log
The Log Valkyrie Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Princess Electro Wizard
Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Princess
Princess Electro Wizard
The Log
Knight Valkyrie Princess Electro Wizard
The Log Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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