My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Valkyrie Wizard Ice Wizard
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Ice Wizard
Fireball
Cannon Hog Rider Wizard Ice Wizard
Poison
Cannon Wizard Ice Wizard
Lightning
Knight Cannon Valkyrie Wizard Ice Wizard Monk
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Ice Wizard Valkyrie Hog Rider Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard The Log Ice Wizard
Cannon
Valkyrie
Hog Rider Wizard
Hog Rider
Knight Valkyrie The Log Wizard
Wizard
Knight Valkyrie Hog Rider
The Log
Hog Rider Knight
Ice Wizard
Knight
Monk

Defense Synergies 3 11

Knight
Cannon Ice Wizard Wizard The Log
Cannon
Knight The Log Valkyrie Wizard Ice Wizard
Valkyrie
Cannon Wizard The Log Ice Wizard
Hog Rider
Wizard
Knight Cannon Valkyrie The Log Ice Wizard
The Log
Cannon Knight Valkyrie Wizard Ice Wizard
Ice Wizard
Knight Cannon Valkyrie Wizard The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Wizard The Log
Knight Cannon Valkyrie The Log Ice Wizard Monk
Cannon Knight Valkyrie Ice Wizard
Cannon Knight Valkyrie Ice Wizard Monk
Valkyrie The Log Monk
The Log Cannon Valkyrie Ice Wizard
Cannon Wizard Ice Wizard
Cannon Valkyrie The Log Monk
Cannon Ice Wizard
Knight Cannon Valkyrie Ice Wizard
Valkyrie Ice Wizard Knight Cannon Wizard The Log
Wizard Ice Wizard
Cannon Knight Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard Cannon The Log
Knight Cannon
Monk Cannon The Log
Wizard Knight Cannon Valkyrie
Cannon Knight Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard The Log Knight Cannon Ice Wizard
Cannon
Valkyrie Wizard Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Valkyrie Wizard The Log Monk
Knight Valkyrie The Log
Valkyrie Knight The Log Monk
Knight Cannon Valkyrie
Wizard Ice Wizard Monk
Knight Valkyrie Ice Wizard
Knight Valkyrie
Knight Valkyrie The Log Monk
Cannon
Knight Valkyrie
Monk Valkyrie The Log
Knight Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Knight Valkyrie The Log Monk
Valkyrie Cannon Wizard The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log Monk
Monk The Log Ice Wizard
The Log
Knight Valkyrie The Log
Wizard Valkyrie The Log
Wizard Ice Wizard Monk
Wizard The Log
The Log Wizard Ice Wizard
The Log Monk Wizard
Monk Knight Valkyrie Wizard The Log
Monk Wizard
Knight The Log
Monk
The Log
Wizard The Log
Wizard The Log
Monk
Wizard The Log Monk
Valkyrie Wizard The Log Monk
The Log Monk
Wizard
The Log Monk
The Log Monk
The Log Valkyrie Wizard Ice Wizard
The Log Wizard Ice Wizard Monk
Wizard The Log Monk
The Log
Wizard Ice Wizard
Wizard
Wizard The Log
Monk
Wizard The Log Monk
Wizard Ice Wizard Monk
The Log
Knight Valkyrie Wizard
The Log Wizard
Monk
The Log
The Log Monk
Wizard Monk

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