My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Hunter Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Cannon Royal Hogs Goblin Barrel Inferno Dragon
Zap
Cannon Royal Hogs Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Knight Cannon Valkyrie Royal Hogs Goblin Barrel Hunter Bandit
The Log
Cannon Royal Hogs Goblin Barrel Hunter Bandit
Earthquake
Cannon Royal Hogs Goblin Barrel
Arrows
Royal Hogs Goblin Barrel
Royal Delivery
Knight Valkyrie Royal Hogs Goblin Barrel Hunter Bandit Inferno Dragon
Fireball
Cannon Royal Hogs Goblin Barrel Hunter Bandit Inferno Dragon
Poison
Cannon Royal Hogs Hunter
Lightning
Knight Cannon Valkyrie Hunter Bandit Inferno Dragon
Rocket
Valkyrie Royal Hogs Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Barrel Bandit Valkyrie Hunter Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Barrel Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Royal Hogs Hunter
Cannon
Valkyrie
Goblin Barrel Royal Hogs Hunter Bandit
Royal Hogs
Knight Valkyrie Goblin Barrel Bandit
Goblin Barrel
Knight Valkyrie Royal Hogs Bandit
Hunter
Knight Valkyrie Bandit
Bandit
Valkyrie Royal Hogs Goblin Barrel Hunter
Inferno Dragon

Defense Synergies 2 7

Knight
Cannon Hunter
Cannon
Knight Valkyrie Hunter Bandit Inferno Dragon
Valkyrie
Cannon Hunter Bandit
Royal Hogs
Goblin Barrel
Hunter
Knight Cannon Valkyrie Bandit
Bandit
Cannon Valkyrie Hunter
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie
Hunter Inferno Dragon Knight Cannon Valkyrie Bandit
Cannon Hunter Knight Valkyrie Bandit Inferno Dragon
Cannon Hunter Inferno Dragon Knight Valkyrie Bandit
Valkyrie
Cannon Valkyrie Hunter Bandit
Hunter Inferno Dragon Cannon
Cannon Valkyrie Bandit
Cannon Hunter Inferno Dragon
Knight Cannon Valkyrie Hunter Bandit
Valkyrie Knight Cannon Hunter Bandit
Hunter Inferno Dragon
Cannon Hunter Knight Valkyrie Bandit
Valkyrie Cannon Hunter
Inferno Dragon Knight Cannon Hunter Bandit
Cannon Hunter Bandit Inferno Dragon
Knight Cannon Valkyrie Hunter
Cannon Knight Valkyrie Hunter Bandit
Valkyrie Hunter Knight Cannon Bandit Inferno Dragon
Cannon Hunter Inferno Dragon
Valkyrie Knight Cannon Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Bandit
Bandit Knight Valkyrie Hunter Inferno Dragon
Bandit Knight Valkyrie Hunter
Valkyrie Hunter Knight Bandit
Knight Cannon Valkyrie Hunter Bandit Inferno Dragon
Hunter
Knight Valkyrie Hunter Bandit
Knight Valkyrie Hunter Inferno Dragon
Knight Valkyrie Bandit Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Knight Valkyrie Hunter
Valkyrie
Knight Cannon Valkyrie Hunter Bandit
Cannon Valkyrie
Knight Valkyrie Hunter Inferno Dragon
Valkyrie Cannon Hunter Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Bandit
Bandit
Knight Valkyrie
Valkyrie
Hunter
Hunter
Bandit
Knight Valkyrie Bandit
Knight Hunter Bandit
Bandit
Hunter Bandit
Bandit
Hunter Bandit
Valkyrie
Valkyrie Hunter
Inferno Dragon
Hunter Bandit
Bandit
Bandit
Hunter
Hunter Bandit
Bandit
Hunter
Knight Valkyrie Hunter
Bandit
Inferno Dragon

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