My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Cannon Guards Princess
Zap
Cannon Guards Princess
Barbarian Barrel
Knight Cannon Elite Barbarians Guards Princess Electro Wizard
The Log
Cannon Elite Barbarians Mini P.E.K.K.A Guards Princess
Earthquake
Cannon Guards
Arrows
Guards Princess
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Guards Princess Electro Wizard
Fireball
Cannon Elite Barbarians Princess Electro Wizard
Poison
Cannon Guards Princess Electro Wizard
Lightning
Knight Cannon Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Guards Princess Mini P.E.K.K.A Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Elite Barbarians The Log Electro Wizard
Cannon
Elite Barbarians
Knight The Log
Mini P.E.K.K.A
The Log Princess Electro Wizard
Guards
The Log
The Log
Knight Elite Barbarians Mini P.E.K.K.A Guards Princess
Princess
Knight Mini P.E.K.K.A The Log
Electro Wizard
Knight Mini P.E.K.K.A

Defense Synergies 6 15

Knight
Cannon Princess Electro Wizard Mini P.E.K.K.A The Log
Cannon
Knight The Log Mini P.E.K.K.A Guards Princess Electro Wizard
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Knight Cannon Elite Barbarians Guards Princess
Guards
Cannon Mini P.E.K.K.A The Log Princess Electro Wizard
The Log
Cannon Mini P.E.K.K.A Knight Elite Barbarians Guards Princess Electro Wizard
Princess
Knight Cannon Mini P.E.K.K.A Guards The Log
Electro Wizard
Knight Mini P.E.K.K.A Cannon Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Cannon The Log Electro Wizard
Cannon Mini P.E.K.K.A Knight Elite Barbarians Electro Wizard
Cannon Elite Barbarians Mini P.E.K.K.A Knight Guards Electro Wizard
Elite Barbarians Mini P.E.K.K.A The Log Princess
The Log Cannon Guards Electro Wizard
Electro Wizard Cannon Princess
Cannon The Log Electro Wizard
Cannon Mini P.E.K.K.A Elite Barbarians Princess
Knight Elite Barbarians Guards Cannon Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard Knight Cannon The Log Princess
Princess Electro Wizard
Cannon Mini P.E.K.K.A Knight Elite Barbarians Guards The Log Electro Wizard
Cannon Mini P.E.K.K.A Guards The Log Princess Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Cannon Electro Wizard
Cannon Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Knight Cannon Elite Barbarians Mini P.E.K.K.A Electro Wizard
Cannon Knight Elite Barbarians Guards The Log Electro Wizard
The Log Knight Cannon Guards Princess Electro Wizard
Mini P.E.K.K.A Cannon Elite Barbarians Electro Wizard
Knight Cannon Elite Barbarians Mini P.E.K.K.A Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians Mini P.E.K.K.A The Log
Guards Knight Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards Knight Elite Barbarians The Log Electro Wizard
Knight Cannon Elite Barbarians Mini P.E.K.K.A Guards
Princess Electro Wizard
Mini P.E.K.K.A Guards Knight Elite Barbarians Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians Mini P.E.K.K.A The Log
Cannon Guards
Knight Elite Barbarians Mini P.E.K.K.A Guards
Elite Barbarians Guards The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Cannon Guards
Cannon Princess
Elite Barbarians Guards Electro Wizard Knight Mini P.E.K.K.A The Log
Cannon Elite Barbarians Mini P.E.K.K.A The Log Princess Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards The Log
The Log Princess Electro Wizard
The Log
Knight Guards The Log
The Log
Princess
The Log Princess
The Log Princess
The Log
Elite Barbarians Mini P.E.K.K.A Guards Electro Wizard
Knight The Log Princess Electro Wizard
Princess
Knight Elite Barbarians The Log Princess
Princess
Princess Elite Barbarians The Log
The Log Princess
The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Elite Barbarians Princess Electro Wizard
Electro Wizard Guards
Elite Barbarians Mini P.E.K.K.A
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Guards Princess
Princess Electro Wizard
The Log
Knight Mini P.E.K.K.A Princess Electro Wizard
The Log Princess
Elite Barbarians
Elite Barbarians Guards The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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