My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Giant Skeleton Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Fisherman
Giant Snowball
Bats Clone Witch Fisherman
Zap
Bats Clone Witch Fisherman
Barbarian Barrel
Knight Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton Fisherman
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Knight Clone Witch Giant Skeleton Fisherman
Fireball
Clone Witch Fisherman
Poison
Bats Clone Witch Fisherman
Lightning
Knight Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Knight Clone Fisherman Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Knight Clone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Mega Knight Clone Fisherman
Giant Snowball
Knight Witch Giant Skeleton Mega Knight
Knight
Bats Giant Snowball Witch
Clone
Giant Skeleton Bats Witch
Witch
Giant Snowball Knight Clone Giant Skeleton Mega Knight
Giant Skeleton
Bats Clone Giant Snowball Witch Fisherman
Fisherman
Bats Giant Skeleton Mega Knight
Mega Knight
Bats Giant Snowball Witch Fisherman

Defense Synergies 2 14

Bats
Knight Giant Snowball Giant Skeleton Fisherman Mega Knight
Giant Snowball
Mega Knight Bats Knight Witch Giant Skeleton Fisherman
Knight
Bats Giant Snowball Witch Fisherman
Clone
Witch
Giant Snowball Knight Giant Skeleton Fisherman Mega Knight
Giant Skeleton
Bats Giant Snowball Witch
Fisherman
Bats Giant Snowball Knight Witch Mega Knight
Mega Knight
Giant Snowball Bats Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Witch Fisherman Mega Knight
Witch Fisherman Mega Knight Bats Giant Snowball Knight Giant Skeleton
Witch Bats Knight Fisherman Mega Knight
Giant Skeleton Mega Knight
Bats Giant Snowball Mega Knight
Bats Giant Snowball Witch
Giant Skeleton Mega Knight
Witch Fisherman
Knight Giant Snowball Giant Skeleton Fisherman Mega Knight
Bats Witch Giant Snowball Knight Giant Skeleton Fisherman Mega Knight
Bats Giant Snowball Witch
Mega Knight Bats Giant Snowball Knight Witch Giant Skeleton
Mega Knight Bats Giant Snowball Witch
Knight Mega Knight
Giant Snowball Fisherman Mega Knight
Mega Knight Bats Knight Witch Fisherman
Mega Knight Bats Giant Snowball Knight Witch Fisherman
Giant Snowball Witch Bats Knight Giant Skeleton Fisherman Mega Knight
Fisherman
Mega Knight Bats Giant Snowball Knight Witch Giant Skeleton Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball Witch Giant Skeleton Fisherman
Giant Snowball Knight Fisherman Mega Knight
Giant Skeleton Mega Knight Bats Knight Witch Fisherman
Giant Skeleton Mega Knight Bats Knight Fisherman
Giant Skeleton Knight Witch Fisherman Mega Knight
Bats Giant Snowball Witch
Bats Knight Witch Giant Skeleton
Giant Skeleton Mega Knight Knight Fisherman
Giant Skeleton Mega Knight Bats Giant Snowball Knight Witch
Witch
Mega Knight Bats Knight Witch Giant Skeleton
Mega Knight Giant Snowball Giant Skeleton
Giant Skeleton Mega Knight Knight Witch
Witch Mega Knight
Witch Bats Knight Giant Skeleton Fisherman
Bats Mega Knight Giant Snowball Witch Giant Skeleton
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Giant Snowball Fisherman
Giant Skeleton
Knight Giant Skeleton
Giant Snowball Mega Knight
Bats Giant Snowball Witch
Witch
Giant Snowball
Giant Snowball Fisherman
Bats Giant Snowball Fisherman
Knight Fisherman
Giant Snowball
Giant Snowball Knight Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball Witch
Mega Knight
Giant Snowball
Bats Fisherman
Giant Snowball Fisherman Mega Knight
Giant Snowball Witch Mega Knight
Giant Skeleton Mega Knight
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Witch Mega Knight
Witch Fisherman
Giant Snowball Witch Fisherman
Giant Snowball Witch Fisherman Mega Knight
Fisherman
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Giant Skeleton Mega Knight
Giant Snowball
Bats Witch
Giant Snowball Witch
Knight Mega Knight
Giant Snowball
Giant Snowball Giant Skeleton
Mega Knight
Bats Giant Snowball Witch Giant Skeleton
Bats Giant Snowball Witch
Giant Snowball Witch Giant Skeleton Mega Knight
Mega Knight
Fisherman

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