My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Demolisher Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Balloon
Giant Snowball
Dart Goblin Balloon
Zap
Dart Goblin Inferno Tower Balloon
Barbarian Barrel
Knight Dart Goblin Inferno Tower Hunter
The Log
Dart Goblin Goblin Demolisher Hunter
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Goblin Demolisher Hunter Balloon
Fireball
Dart Goblin Inferno Tower Hunter Balloon
Poison
Dart Goblin Inferno Tower Hunter Balloon
Lightning
Knight Inferno Tower Hunter Balloon
Rocket
Inferno Tower Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Void Fireball Goblin Demolisher Hunter Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Void Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Balloon Fireball Goblin Demolisher Hunter
Dart Goblin
Knight Balloon
Fireball
Knight
Goblin Demolisher
Knight
Inferno Tower
Void
Balloon
Hunter
Knight Balloon
Balloon
Knight Dart Goblin Void Hunter

Defense Synergies 4 4

Knight
Dart Goblin Goblin Demolisher Inferno Tower Hunter Fireball
Dart Goblin
Knight Inferno Tower Hunter
Fireball
Knight Inferno Tower
Goblin Demolisher
Knight
Inferno Tower
Knight Dart Goblin Fireball
Void
Hunter
Knight Dart Goblin
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Goblin Demolisher Inferno Tower Void
Inferno Tower Hunter Knight Dart Goblin
Inferno Tower Hunter Knight Dart Goblin Void
Inferno Tower Hunter Knight Dart Goblin
Fireball Goblin Demolisher
Fireball Dart Goblin Goblin Demolisher Hunter
Dart Goblin Inferno Tower Hunter Fireball Void
Dart Goblin Fireball Inferno Tower Void
Inferno Tower Hunter
Knight Dart Goblin Inferno Tower Hunter
Dart Goblin Knight Fireball Goblin Demolisher Hunter
Inferno Tower Hunter Dart Goblin Fireball
Inferno Tower Hunter Knight Fireball
Fireball Dart Goblin Goblin Demolisher Hunter
Inferno Tower Knight Hunter
Inferno Tower Fireball Hunter
Knight Fireball Inferno Tower Hunter
Fireball Knight Dart Goblin Goblin Demolisher Hunter
Hunter Knight Dart Goblin Fireball Goblin Demolisher
Dart Goblin Inferno Tower Hunter
Goblin Demolisher Knight Dart Goblin Fireball Hunter
Inferno Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Void
Fireball Void Knight Hunter
Knight Inferno Tower Hunter
Hunter Knight Fireball Inferno Tower
Inferno Tower Knight Hunter
Fireball Dart Goblin Goblin Demolisher Hunter
Knight Dart Goblin Fireball Inferno Tower Void Hunter
Inferno Tower Knight Hunter
Void Knight Fireball Inferno Tower
Inferno Tower Dart Goblin
Knight Dart Goblin Inferno Tower Hunter
Fireball Void
Knight Fireball Inferno Tower Hunter
Dart Goblin Fireball Goblin Demolisher
Inferno Tower Knight Dart Goblin Fireball Hunter
Dart Goblin Fireball Inferno Tower Hunter
Fireball Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Dart Goblin
Fireball Void Dart Goblin
Dart Goblin Fireball Void
Knight Dart Goblin Fireball Void
Fireball Goblin Demolisher
Fireball Dart Goblin Hunter
Dart Goblin Goblin Demolisher
Fireball Dart Goblin Goblin Demolisher Hunter
Fireball Void Dart Goblin
Fireball Void
Void Knight Dart Goblin Fireball
Fireball Void Dart Goblin
Knight Dart Goblin Fireball Void Hunter
Dart Goblin Fireball Void
Dart Goblin Fireball
Dart Goblin Fireball Goblin Demolisher Hunter
Dart Goblin Fireball Goblin Demolisher
Fireball
Void Dart Goblin Fireball Goblin Demolisher Hunter
Dart Goblin Fireball Goblin Demolisher Void
Fireball Void
Fireball Void
Void
Fireball Void
Goblin Demolisher Fireball Hunter
Fireball Void Dart Goblin Hunter
Fireball Void
Fireball Void Dart Goblin
Dart Goblin Fireball Void Hunter
Dart Goblin Fireball Void
Fireball Void
Void Dart Goblin Fireball Hunter
Void Fireball
Fireball
Dart Goblin Fireball Void
Fireball Dart Goblin Hunter
Fireball
Fireball Void Knight Dart Goblin Hunter
Dart Goblin Fireball
Void Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Void
Void Dart Goblin Fireball
Fireball Dart Goblin Void
Void

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