My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Dark Prince Giant Skeleton Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Dark Prince Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton Sparky Skeleton King
Giant Snowball
Dart Goblin Skeleton King
Zap
Dart Goblin Dark Prince Sparky Skeleton King
Barbarian Barrel
Knight Dart Goblin Goblin Cage Dark Prince Giant Skeleton Sparky Skeleton King
The Log
Dart Goblin Goblin Cage Dark Prince Giant Skeleton Sparky Skeleton King
Earthquake
Goblin Cage Skeleton King
Arrows
Dart Goblin Skeleton King
Royal Delivery
Knight Dart Goblin Goblin Cage Dark Prince Giant Skeleton Sparky Skeleton King
Fireball
Dart Goblin Goblin Cage Sparky Skeleton King
Poison
Dart Goblin Goblin Cage Sparky Skeleton King
Lightning
Knight Goblin Cage Dark Prince Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Goblin Cage Dark Prince Skeleton King Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Dart Goblin Goblin Cage

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin The Log Sparky
Dart Goblin
Knight Goblin Cage Dark Prince Giant Skeleton The Log Sparky Skeleton King
Goblin Cage
Dart Goblin Dark Prince Giant Skeleton The Log
Dark Prince
Dart Goblin Goblin Cage Sparky
Giant Skeleton
Dart Goblin Goblin Cage The Log Sparky
The Log
Knight Dart Goblin Goblin Cage Giant Skeleton Sparky
Sparky
Knight Dart Goblin Dark Prince Giant Skeleton The Log
Skeleton King
Dart Goblin

Defense Synergies 1 12

Knight
Dart Goblin Goblin Cage The Log Sparky
Dart Goblin
Knight Goblin Cage Dark Prince Giant Skeleton The Log
Goblin Cage
Knight Dart Goblin The Log Sparky
Dark Prince
Dart Goblin The Log
Giant Skeleton
Dart Goblin The Log
The Log
Knight Dart Goblin Goblin Cage Dark Prince Giant Skeleton Sparky
Sparky
Knight Goblin Cage The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Cage The Log Sparky
Sparky Knight Dart Goblin Goblin Cage Dark Prince The Log
Goblin Cage Sparky Knight Dart Goblin Dark Prince Giant Skeleton
Goblin Cage Sparky Knight Dart Goblin Dark Prince Skeleton King
Goblin Cage Dark Prince Giant Skeleton The Log Sparky
The Log Dart Goblin Dark Prince
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage Giant Skeleton The Log Sparky
Sparky Goblin Cage Skeleton King
Knight Dart Goblin Dark Prince Giant Skeleton Sparky
Dart Goblin Knight Dark Prince Giant Skeleton The Log Skeleton King
Dart Goblin
Goblin Cage Sparky Knight Dark Prince Giant Skeleton The Log
Sparky Dart Goblin Goblin Cage Dark Prince The Log Skeleton King
Sparky Knight Goblin Cage Skeleton King
Goblin Cage The Log Sparky
Sparky Knight Goblin Cage Dark Prince
Goblin Cage Knight Dart Goblin Dark Prince The Log
Goblin Cage The Log Knight Dart Goblin Dark Prince Giant Skeleton
Sparky Dart Goblin Goblin Cage
Dark Prince Knight Dart Goblin Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Dark Prince Giant Skeleton Sparky
Knight The Log
Giant Skeleton Knight Goblin Cage Dark Prince The Log Sparky
Dark Prince Giant Skeleton Knight Goblin Cage The Log Sparky
Giant Skeleton Knight Goblin Cage Dark Prince Sparky
Dart Goblin
Dark Prince Sparky Knight Dart Goblin Goblin Cage Giant Skeleton
Giant Skeleton Knight Goblin Cage Dark Prince Sparky
Goblin Cage Giant Skeleton Knight Dark Prince The Log Sparky
Dart Goblin Goblin Cage Sparky
Knight Dart Goblin Goblin Cage Dark Prince Giant Skeleton Sparky
Goblin Cage Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Knight Goblin Cage Sparky Skeleton King
Dart Goblin Goblin Cage Sparky
Sparky Knight Dart Goblin Goblin Cage Dark Prince Giant Skeleton The Log Skeleton King
Dart Goblin Goblin Cage Dark Prince Giant Skeleton The Log Sparky Skeleton King
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Giant Skeleton The Log Sparky
Dart Goblin The Log
Dart Goblin Giant Skeleton The Log Sparky
Knight Dart Goblin Dark Prince Giant Skeleton The Log Sparky
Dark Prince The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
The Log Dart Goblin
The Log Dart Goblin
Sparky
Knight Dart Goblin Dark Prince The Log Sparky
Dart Goblin
Knight Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Sparky
Sparky
Dart Goblin Dark Prince The Log Sparky
Dart Goblin The Log
Giant Skeleton The Log Sparky
The Log Sparky
The Log
The Log Dark Prince Sparky
The Log Dart Goblin Sparky
The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin Sparky
Dart Goblin
Sparky
Dart Goblin The Log Sparky
Sparky
Giant Skeleton Sparky
The Log Sparky
Dart Goblin Dark Prince
Dart Goblin
The Log
Knight Dart Goblin Dark Prince Sparky
The Log Dart Goblin Skeleton King
Giant Skeleton Sparky
Dart Goblin Dark Prince Sparky
Dart Goblin Giant Skeleton The Log Sparky Skeleton King
Dart Goblin
Dart Goblin Dark Prince Giant Skeleton The Log Sparky
Sparky
Dart Goblin Sparky

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