My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Guards Miner
Giant Snowball
Dart Goblin Hog Rider Royal Hogs Guards Miner
Zap
Dart Goblin Royal Hogs Guards
Barbarian Barrel
Knight Dart Goblin Royal Hogs Guards Electro Wizard
The Log
Dart Goblin Hog Rider Royal Hogs Guards
Earthquake
Hog Rider Royal Hogs Guards
Arrows
Dart Goblin Royal Hogs Guards
Royal Delivery
Knight Dart Goblin Hog Rider Royal Hogs Guards Miner Electro Wizard
Fireball
Dart Goblin Hog Rider Royal Hogs Electro Wizard
Poison
Dart Goblin Royal Hogs Guards Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Guards Miner Hog Rider Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Guards

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Royal Hogs The Log Miner Electro Wizard
Dart Goblin
Knight Miner Hog Rider Royal Hogs The Log
Hog Rider
Knight The Log Dart Goblin Guards Electro Wizard
Royal Hogs
Knight Dart Goblin Guards The Log Electro Wizard
Guards
Miner Hog Rider Royal Hogs The Log
The Log
Hog Rider Knight Dart Goblin Royal Hogs Guards Miner
Miner
Dart Goblin Guards Knight The Log Electro Wizard
Electro Wizard
Knight Hog Rider Royal Hogs Miner

Defense Synergies 2 9

Knight
Dart Goblin Electro Wizard The Log
Dart Goblin
Knight Guards The Log Miner Electro Wizard
Hog Rider
Royal Hogs
Guards
Dart Goblin The Log Electro Wizard
The Log
Knight Dart Goblin Guards Miner Electro Wizard
Miner
Dart Goblin The Log
Electro Wizard
Knight Dart Goblin Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log Electro Wizard
Knight Dart Goblin The Log Electro Wizard
Knight Dart Goblin Electro Wizard
Knight Dart Goblin Guards Electro Wizard
The Log
The Log Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
Knight Guards Dart Goblin Miner Electro Wizard
Dart Goblin Guards Electro Wizard Knight The Log
Dart Goblin Electro Wizard
Knight Guards The Log Electro Wizard
Dart Goblin Guards The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Knight Electro Wizard
Knight Dart Goblin Guards The Log Electro Wizard
The Log Knight Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard
Knight Dart Goblin Guards The Log Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Electro Wizard
Electro Wizard Knight The Log Miner
Guards Knight The Log Electro Wizard
Guards Knight The Log Electro Wizard
Knight Guards
Dart Goblin Electro Wizard
Guards Knight Dart Goblin Electro Wizard
Knight
Electro Wizard Knight The Log
Dart Goblin Guards
Knight Dart Goblin Guards
Guards The Log Electro Wizard
Knight Guards
Dart Goblin
Guards Electro Wizard Knight Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Guards The Log
Dart Goblin The Log Miner Electro Wizard
Dart Goblin The Log Miner
Knight Dart Goblin Guards The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Miner Dart Goblin
Guards Electro Wizard
Miner Knight Dart Goblin The Log Electro Wizard
Dart Goblin
Knight Dart Goblin The Log Miner
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log Miner
The Log
The Log
The Log
The Log
The Log Miner Dart Goblin Electro Wizard
The Log Miner
Miner Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Guards
Dart Goblin The Log Miner
Electro Wizard
The Log
Electro Wizard Dart Goblin Guards
Dart Goblin Electro Wizard
The Log
Miner Knight Dart Goblin Electro Wizard
The Log Dart Goblin
Dart Goblin
Dart Goblin Guards The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Miner Electro Wizard
Dart Goblin

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