My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Dart Goblin Wall Breakers Witch
Zap
Dart Goblin Inferno Tower Wall Breakers Witch
Barbarian Barrel
Knight Dart Goblin Inferno Tower Wall Breakers Witch
The Log
Dart Goblin Wall Breakers Witch
Earthquake
Inferno Tower Witch
Arrows
Dart Goblin Wall Breakers Witch
Royal Delivery
Knight Dart Goblin Wall Breakers Witch Mother Witch
Fireball
Dart Goblin Inferno Tower Wall Breakers Witch Mother Witch
Poison
Dart Goblin Inferno Tower Witch Mother Witch
Lightning
Knight Inferno Tower Witch Mother Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Dart Goblin Mother Witch Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Wall Breakers Witch The Log Mother Witch
Dart Goblin
Knight Wall Breakers The Log Mega Knight
Inferno Tower
Wall Breakers
Knight Dart Goblin The Log Mega Knight
Witch
Knight Mega Knight
The Log
Knight Dart Goblin Wall Breakers Mega Knight
Mother Witch
Knight Mega Knight
Mega Knight
Dart Goblin Wall Breakers Witch The Log Mother Witch

Defense Synergies 3 13

Knight
Dart Goblin Inferno Tower Witch The Log Mother Witch
Dart Goblin
Knight Inferno Tower The Log Mother Witch Mega Knight
Inferno Tower
Knight The Log Dart Goblin Mega Knight
Wall Breakers
Witch
Knight The Log Mega Knight
The Log
Inferno Tower Knight Dart Goblin Witch Mother Witch Mega Knight
Mother Witch
Knight Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin Inferno Tower Witch The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Inferno Tower The Log
Inferno Tower Knight Dart Goblin Witch The Log Mega Knight
Inferno Tower Witch Mega Knight Knight Dart Goblin
Inferno Tower Witch Knight Dart Goblin Mega Knight
The Log Mega Knight
The Log Dart Goblin Mother Witch Mega Knight
Dart Goblin Inferno Tower Witch
Dart Goblin Inferno Tower The Log Mega Knight
Inferno Tower Witch
Knight Dart Goblin Inferno Tower Mega Knight
Dart Goblin Witch Mother Witch Knight The Log Mega Knight
Inferno Tower Dart Goblin Witch
Inferno Tower Mega Knight Knight Witch The Log
Mega Knight Dart Goblin Witch The Log
Inferno Tower Knight Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Knight Inferno Tower Witch
Mega Knight Knight Dart Goblin Witch The Log
Witch The Log Knight Dart Goblin Mother Witch Mega Knight
Dart Goblin Inferno Tower
Mega Knight Knight Dart Goblin Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Witch
Knight The Log Mega Knight
Mega Knight Knight Inferno Tower Witch The Log
Mega Knight Knight Inferno Tower The Log
Inferno Tower Knight Witch Mega Knight
Mother Witch Dart Goblin Witch
Knight Dart Goblin Inferno Tower Witch
Inferno Tower Mega Knight Knight
Mega Knight Knight Inferno Tower Witch The Log
Inferno Tower Witch Dart Goblin
Mega Knight Knight Dart Goblin Inferno Tower Witch
Mega Knight The Log
Mega Knight Knight Inferno Tower Witch
Dart Goblin Witch Mega Knight
Inferno Tower Witch Knight Dart Goblin The Log
Mega Knight Dart Goblin Inferno Tower Witch The Log Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
The Log Mega Knight
Mother Witch Dart Goblin Witch
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Dart Goblin Witch The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mother Witch Witch Mega Knight
Witch
The Log Dart Goblin Witch
Witch The Log Mega Knight
Dart Goblin The Log
Dart Goblin Witch Mother Witch
Dart Goblin Witch
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Dart Goblin Witch
Dart Goblin Witch
The Log
Knight Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log Mega Knight
Dart Goblin Mega Knight

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