My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin Prince
Barbarian Barrel
Knight Dart Goblin Electro Wizard
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Hog Rider Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Mini P.E.K.K.A Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Mini P.E.K.K.A Hog Rider Electro Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Dart Goblin Mini P.E.K.K.A Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Prince Electro Wizard
Dart Goblin
Knight Hog Rider Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Hog Rider Electro Wizard Mega Knight
Hog Rider
Knight Dart Goblin Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Prince
Mega Knight Knight Dart Goblin Hog Rider Electro Wizard
P.E.K.K.A
Electro Wizard Dart Goblin
Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Hog Rider Prince Mega Knight
Mega Knight
Prince Dart Goblin Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 3 9

Knight
Dart Goblin Electro Wizard Mini P.E.K.K.A
Dart Goblin
Knight Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Knight Dart Goblin
Hog Rider
Prince
Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Dart Goblin Prince P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Knight Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Dart Goblin P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince
Knight Dart Goblin Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Dart Goblin Electro Wizard Knight Mega Knight
Dart Goblin Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Electro Wizard
Mega Knight Dart Goblin Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mega Knight Knight Dart Goblin Prince Electro Wizard
Knight Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Prince Electro Wizard
Mega Knight Knight Dart Goblin Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Prince P.E.K.K.A Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Prince Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Prince Mega Knight
Dart Goblin Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Prince
P.E.K.K.A Electro Wizard Mega Knight Knight Mini P.E.K.K.A Prince
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Knight Dart Goblin Mini P.E.K.K.A Prince
P.E.K.K.A Mega Knight Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight
Dart Goblin Mega Knight
Electro Wizard Knight Dart Goblin Mini P.E.K.K.A Prince P.E.K.K.A
Mega Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin
Knight Dart Goblin Prince
Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Mini P.E.K.K.A Prince Electro Wizard
Knight Dart Goblin Prince Electro Wizard
Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Dart Goblin Mega Knight
Prince Mega Knight
Prince
Mega Knight
Dart Goblin Electro Wizard
Prince Mega Knight
Dart Goblin
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mega Knight
Electro Wizard
P.E.K.K.A Prince Mega Knight
Electro Wizard Dart Goblin Prince
Dart Goblin Electro Wizard
Knight Dart Goblin Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Dart Goblin
Dart Goblin Prince P.E.K.K.A Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Prince Electro Wizard Mega Knight
Prince P.E.K.K.A
Dart Goblin Mega Knight

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