My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Baby Dragon
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Knight Dart Goblin Valkyrie Skeleton Army Electro Wizard
The Log
Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Knight Dart Goblin Valkyrie Skeleton Army Baby Dragon Electro Wizard
Fireball
Dart Goblin Skeleton Army Baby Dragon Electro Wizard
Poison
Dart Goblin Skeleton Army Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Skeleton Army Valkyrie Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin
Knight Valkyrie Baby Dragon The Log Mega Knight
Valkyrie
Dart Goblin Baby Dragon Electro Wizard
Skeleton Army
Baby Dragon
Knight Dart Goblin Valkyrie Electro Wizard Mega Knight
The Log
Knight Dart Goblin Mega Knight
Electro Wizard
Knight Valkyrie Baby Dragon Mega Knight
Mega Knight
Dart Goblin Baby Dragon The Log Electro Wizard

Defense Synergies 2 19

Knight
Dart Goblin Electro Wizard Skeleton Army Baby Dragon The Log
Dart Goblin
Knight Valkyrie Skeleton Army Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie
Dart Goblin Baby Dragon The Log Electro Wizard
Skeleton Army
Knight Dart Goblin The Log Electro Wizard
Baby Dragon
Knight Dart Goblin Valkyrie The Log Mega Knight
The Log
Knight Dart Goblin Valkyrie Skeleton Army Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Knight Dart Goblin Valkyrie Skeleton Army The Log Mega Knight
Mega Knight
Dart Goblin Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie Baby Dragon The Log Electro Wizard
Skeleton Army Knight Dart Goblin Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Knight Dart Goblin Valkyrie Electro Wizard
Skeleton Army Knight Dart Goblin Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Dart Goblin Electro Wizard Baby Dragon
Dart Goblin Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Skeleton Army
Knight Skeleton Army Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Valkyrie Skeleton Army Electro Wizard Knight Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Dart Goblin Baby Dragon The Log Electro Wizard
Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Knight Valkyrie Skeleton Army Electro Wizard
Mega Knight Knight Dart Goblin Valkyrie Skeleton Army Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Knight Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight Dart Goblin Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Knight Valkyrie Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight The Log Electro Wizard
Knight Valkyrie Skeleton Army Mega Knight
Dart Goblin Baby Dragon Electro Wizard
Skeleton Army Knight Dart Goblin Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Knight Valkyrie Skeleton Army Baby Dragon The Log
Dart Goblin Skeleton Army
Mega Knight Knight Dart Goblin Valkyrie
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie
Dart Goblin Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Electro Wizard Knight Dart Goblin Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Dart Goblin Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie Baby Dragon The Log
Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin Baby Dragon The Log
Knight Dart Goblin Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin
Electro Wizard
Knight Dart Goblin Valkyrie The Log Electro Wizard
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon The Log Electro Wizard Mega Knight
Dart Goblin Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight
The Log Dart Goblin Baby Dragon Electro Wizard
Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Dart Goblin Skeleton Army
Dart Goblin Baby Dragon Electro Wizard
The Log
Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Dart Goblin Baby Dragon
Dart Goblin Mega Knight
Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

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