My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Executioner Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Sparky
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army Prince Goblin Giant Sparky
Barbarian Barrel
Knight Dart Goblin Wizard Skeleton Army Executioner Sparky
The Log
Dart Goblin Skeleton Army Prince Sparky
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Knight Dart Goblin Wizard Skeleton Army Prince Executioner Sparky
Fireball
Dart Goblin Wizard Skeleton Army Executioner Sparky
Poison
Dart Goblin Wizard Skeleton Army Executioner Sparky
Lightning
Knight Wizard Prince Executioner Sparky
Rocket
Wizard Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Skeleton Army Wizard Prince Executioner Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Dart Goblin Skeleton Army Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Executioner Wizard Prince Sparky
Dart Goblin
Knight Prince Goblin Giant Sparky
Wizard
Knight Prince Goblin Giant Sparky
Skeleton Army
Sparky
Prince
Knight Dart Goblin Wizard
Executioner
Knight
Goblin Giant
Sparky Dart Goblin Wizard
Sparky
Goblin Giant Knight Dart Goblin Wizard Skeleton Army

Defense Synergies 2 13

Knight
Dart Goblin Executioner Wizard Skeleton Army Sparky
Dart Goblin
Knight Skeleton Army Prince Goblin Giant
Wizard
Knight Skeleton Army Prince
Skeleton Army
Knight Dart Goblin Wizard Prince Executioner Sparky
Prince
Dart Goblin Wizard Skeleton Army Executioner
Executioner
Knight Skeleton Army Prince
Goblin Giant
Dart Goblin Sparky
Sparky
Knight Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard Executioner Goblin Giant Sparky
Skeleton Army Sparky Knight Dart Goblin Prince Executioner
Skeleton Army Prince Sparky Knight Dart Goblin Executioner
Skeleton Army Prince Sparky Knight Dart Goblin
Skeleton Army Prince Sparky
Skeleton Army Dart Goblin Executioner
Dart Goblin Wizard Executioner
Dart Goblin Goblin Giant Sparky
Sparky Skeleton Army Prince
Knight Skeleton Army Dart Goblin Prince Sparky
Dart Goblin Skeleton Army Executioner Knight Wizard Goblin Giant
Executioner Dart Goblin Wizard
Skeleton Army Prince Sparky Knight Wizard
Wizard Skeleton Army Executioner Sparky Dart Goblin Prince
Skeleton Army Sparky Knight Prince
Skeleton Army Prince Sparky
Wizard Sparky Knight Skeleton Army Prince Executioner
Knight Dart Goblin Wizard Skeleton Army Prince Executioner
Wizard Executioner Knight Dart Goblin
Sparky Dart Goblin Prince
Wizard Skeleton Army Knight Dart Goblin Prince Executioner Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince Sparky
Knight Wizard Prince Executioner
Skeleton Army Knight Prince Goblin Giant Sparky
Skeleton Army Prince Knight Goblin Giant Sparky
Knight Skeleton Army Prince Executioner Goblin Giant Sparky
Wizard Executioner Dart Goblin Goblin Giant
Skeleton Army Prince Sparky Knight Dart Goblin Goblin Giant
Knight Skeleton Army Prince Goblin Giant Sparky
Knight Skeleton Army Prince Sparky
Dart Goblin Skeleton Army Goblin Giant Sparky
Knight Dart Goblin Prince Sparky
Skeleton Army Prince Goblin Giant
Skeleton Army Prince Knight Wizard Executioner Goblin Giant Sparky
Wizard Dart Goblin Skeleton Army Executioner Sparky
Skeleton Army Sparky Knight Dart Goblin Prince Executioner Goblin Giant
Executioner Dart Goblin Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Sparky
Dart Goblin Executioner
Dart Goblin Goblin Giant Sparky
Knight Dart Goblin Prince Sparky
Wizard Executioner Sparky
Wizard Executioner Dart Goblin Goblin Giant
Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard Executioner
Dart Goblin Wizard
Prince Sparky
Knight Dart Goblin Wizard Prince Sparky
Dart Goblin Wizard Executioner
Knight Dart Goblin Executioner Sparky
Dart Goblin
Dart Goblin Prince Sparky
Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard Executioner Sparky
Sparky
Sparky
Dart Goblin Wizard Prince Executioner Sparky
Dart Goblin Wizard
Prince Sparky
Wizard
Prince Sparky
Wizard Executioner Sparky
Dart Goblin Wizard Executioner Sparky
Wizard Prince Sparky
Dart Goblin Sparky
Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard
Sparky
Dart Goblin Wizard Sparky
Sparky
Prince Sparky
Wizard Sparky
Dart Goblin Skeleton Army Prince
Dart Goblin Wizard Executioner
Knight Dart Goblin Wizard Prince Executioner Sparky
Dart Goblin Wizard Executioner
Sparky
Dart Goblin Prince Executioner Sparky
Dart Goblin Sparky
Dart Goblin Executioner
Dart Goblin Prince Executioner Goblin Giant Sparky
Prince Sparky
Dart Goblin Wizard Sparky

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