My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Princess Ice Wizard Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Princess
Zap
Royal Hogs X-Bow Princess
Barbarian Barrel
Knight Royal Hogs X-Bow Princess Ice Wizard Electro Wizard
The Log
Royal Hogs X-Bow Princess
Earthquake
Royal Hogs X-Bow
Arrows
Royal Hogs Princess
Royal Delivery
Knight Royal Hogs Princess Ice Wizard Electro Wizard Mother Witch
Fireball
Royal Hogs X-Bow Princess Ice Wizard Electro Wizard Mother Witch
Poison
Royal Hogs X-Bow Princess Ice Wizard Electro Wizard Mother Witch
Lightning
Knight X-Bow Ice Wizard Electro Wizard Mother Witch
Rocket
Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Earthquake Princess Ice Wizard Electro Wizard Mother Witch Royal Hogs X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Earthquake Princess Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Princess Earthquake Royal Hogs Ice Wizard Electro Wizard Mother Witch
Earthquake
Royal Hogs Knight Mother Witch
Royal Hogs
Earthquake Mother Witch Knight Princess Electro Wizard
X-Bow
Knight Ice Wizard
Princess
Knight Royal Hogs Mother Witch
Ice Wizard
Knight X-Bow
Electro Wizard
Knight Royal Hogs
Mother Witch
Royal Hogs Knight Earthquake Princess

Defense Synergies 4 10

Knight
X-Bow Princess Ice Wizard Electro Wizard Earthquake Mother Witch
Earthquake
Knight X-Bow Princess Ice Wizard
Royal Hogs
X-Bow
Knight Earthquake Ice Wizard Electro Wizard
Princess
Knight Earthquake Ice Wizard Mother Witch
Ice Wizard
Knight Earthquake X-Bow Princess Mother Witch
Electro Wizard
Knight X-Bow
Mother Witch
Knight Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight X-Bow Electro Wizard
Knight X-Bow Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard
Earthquake X-Bow Princess
Earthquake X-Bow Ice Wizard Electro Wizard Mother Witch
Electro Wizard X-Bow Princess Ice Wizard
Earthquake X-Bow Electro Wizard
X-Bow Princess Ice Wizard
Knight Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Mother Witch Knight Earthquake X-Bow Princess
Princess Ice Wizard Electro Wizard
Knight Earthquake X-Bow Ice Wizard Electro Wizard
Earthquake X-Bow Princess Electro Wizard
Knight X-Bow Electro Wizard
X-Bow Electro Wizard
Knight X-Bow Electro Wizard
Knight X-Bow Ice Wizard Electro Wizard
Earthquake Knight Princess Ice Wizard Electro Wizard Mother Witch
Electro Wizard
Knight Earthquake Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight X-Bow Electro Wizard
Electro Wizard Knight X-Bow
Knight Electro Wizard
Knight X-Bow Electro Wizard
Knight
Mother Witch Princess Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard
Knight
Electro Wizard Knight X-Bow
Knight
Electro Wizard
Knight
Princess
Electro Wizard Knight X-Bow
Earthquake Princess Ice Wizard Electro Wizard Mother Witch
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Knight X-Bow
X-Bow Princess Ice Wizard Electro Wizard
Earthquake X-Bow
Earthquake Knight
Earthquake
Mother Witch Princess Ice Wizard
Earthquake Princess
Earthquake X-Bow Princess Ice Wizard
X-Bow
X-Bow Electro Wizard
Knight Earthquake X-Bow Princess Electro Wizard
Princess
Earthquake Knight Princess
Earthquake X-Bow Princess
Earthquake Princess X-Bow
Earthquake X-Bow Princess
Earthquake X-Bow Princess
Earthquake
Earthquake X-Bow Princess Electro Wizard
Earthquake X-Bow Princess Mother Witch
Earthquake X-Bow
Princess
X-Bow
Earthquake X-Bow
Earthquake Mother Witch Princess Ice Wizard
X-Bow Earthquake Princess Ice Wizard Electro Wizard
X-Bow Princess
X-Bow
X-Bow Princess Ice Wizard Electro Wizard Mother Witch
Electro Wizard
Earthquake X-Bow
Princess Electro Wizard
Earthquake Princess
Earthquake Electro Wizard X-Bow Princess
Princess Ice Wizard Electro Wizard
Knight Princess Electro Wizard
Earthquake Princess
Princess Electro Wizard
Princess Electro Wizard
X-Bow Princess Electro Wizard

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