My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Elixir Golem Skeleton Army Executioner
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elixir Golem Skeleton Army Executioner Inferno Dragon
Fireball
Elixir Golem Skeleton Army Executioner Inferno Dragon
Poison
Elixir Golem Skeleton Army Executioner
Lightning
Knight Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Elixir Golem Skeleton Army Fireball Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Fireball The Log
Elixir Golem
Fireball Mirror Executioner The Log Inferno Dragon
Fireball
Mirror Knight Elixir Golem The Log
Mirror
Fireball The Log Elixir Golem Skeleton Army
Skeleton Army
Mirror
Executioner
Knight Elixir Golem The Log
The Log
Mirror Knight Elixir Golem Fireball Executioner
Inferno Dragon
Elixir Golem

Defense Synergies 4 11

Knight
Executioner Fireball Skeleton Army The Log
Elixir Golem
Fireball
Mirror The Log Knight
Mirror
Fireball Skeleton Army Executioner The Log Inferno Dragon
Skeleton Army
Mirror Knight Executioner The Log Inferno Dragon
Executioner
Knight Mirror Skeleton Army The Log
The Log
Fireball Knight Mirror Skeleton Army Executioner Inferno Dragon
Inferno Dragon
Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner The Log
Skeleton Army Inferno Dragon Knight Executioner The Log
Skeleton Army Knight Executioner Inferno Dragon
Skeleton Army Inferno Dragon Knight
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Executioner
Inferno Dragon Fireball Executioner
Fireball The Log
Inferno Dragon Skeleton Army
Knight Skeleton Army
Skeleton Army Executioner Knight Fireball The Log
Executioner Inferno Dragon Fireball
Skeleton Army Knight Fireball The Log
Fireball Skeleton Army Executioner The Log
Skeleton Army Inferno Dragon Knight
Skeleton Army Fireball The Log Inferno Dragon
Knight Fireball Skeleton Army Executioner
Fireball Knight Skeleton Army Executioner The Log
Executioner The Log Knight Fireball Inferno Dragon
Inferno Dragon
Skeleton Army Knight Fireball Executioner The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Knight Executioner The Log Inferno Dragon
Skeleton Army Knight The Log
Skeleton Army Knight Fireball The Log
Knight Skeleton Army Executioner Inferno Dragon
Fireball Executioner
Skeleton Army Knight Fireball
Knight Skeleton Army Inferno Dragon
Knight Fireball Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Fireball The Log
Skeleton Army Knight Fireball Executioner
Fireball Skeleton Army Executioner
Skeleton Army Knight Fireball Executioner The Log Inferno Dragon
Executioner Fireball The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Executioner The Log
Fireball The Log
Knight Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Executioner
Knight Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Inferno Dragon
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Fireball Executioner
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Skeleton Army
Fireball Executioner
The Log Fireball
Fireball Knight Executioner
The Log Fireball Executioner
Fireball
Executioner
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Inferno Dragon
Fireball

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