My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Valkyrie Wizard Witch Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Witch Little Prince
Zap
Witch Prince Little Prince
Barbarian Barrel
Knight Elixir Golem Valkyrie Wizard Witch Little Prince
The Log
Elixir Golem Witch Prince Little Prince
Earthquake
Elixir Golem Witch
Arrows
Witch Little Prince
Royal Delivery
Knight Elixir Golem Valkyrie Wizard Witch Prince Little Prince
Fireball
Elixir Golem Wizard Witch Little Prince
Poison
Elixir Golem Wizard Witch Little Prince
Lightning
Knight Valkyrie Wizard Witch Prince Little Prince
Rocket
Valkyrie Wizard Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Little Prince Fireball Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Elixir Golem Little Prince Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard Witch Prince Little Prince
Elixir Golem
Fireball Wizard Witch
Fireball
Knight Elixir Golem Little Prince
Valkyrie
Prince Wizard Witch Little Prince
Wizard
Knight Elixir Golem Valkyrie Prince
Witch
Knight Elixir Golem Valkyrie Prince
Prince
Valkyrie Knight Wizard Witch Little Prince
Little Prince
Knight Fireball Valkyrie Prince

Defense Synergies 1 11

Knight
Little Prince Fireball Wizard Witch
Elixir Golem
Fireball
Knight Valkyrie Little Prince
Valkyrie
Fireball Wizard Witch Prince Little Prince
Wizard
Knight Valkyrie Prince
Witch
Knight Valkyrie Prince
Prince
Valkyrie Wizard Witch
Little Prince
Knight Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Knight Valkyrie Witch Prince
Witch Prince Knight Valkyrie
Witch Prince Knight Valkyrie
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Wizard Witch Little Prince
Fireball Valkyrie
Witch Prince
Knight Valkyrie Prince Little Prince
Valkyrie Witch Knight Fireball Wizard
Fireball Wizard Witch
Prince Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Witch Prince
Knight Prince
Fireball Prince
Wizard Knight Fireball Valkyrie Witch Prince
Fireball Knight Valkyrie Wizard Witch Prince Little Prince
Valkyrie Wizard Witch Knight Fireball Little Prince
Prince
Valkyrie Wizard Knight Fireball Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch Prince
Fireball Knight Valkyrie Wizard Prince
Knight Valkyrie Witch Prince
Valkyrie Prince Knight Fireball
Knight Valkyrie Witch Prince
Fireball Wizard Witch
Prince Knight Fireball Valkyrie Witch
Knight Valkyrie Prince
Knight Fireball Valkyrie Witch Prince
Witch
Knight Valkyrie Witch Prince
Fireball Valkyrie Prince
Prince Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Knight Fireball Valkyrie Prince Little Prince
Valkyrie Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Prince
Knight Fireball Valkyrie Wizard Prince
Fireball Wizard
Knight Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Valkyrie Wizard Witch Little Prince
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard Witch Little Prince
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch Little Prince
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Knight Valkyrie Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince Little Prince
Prince
Fireball Wizard

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