My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Elixir Golem Wizard Skeleton Army
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elixir Golem Wizard Skeleton Army P.E.K.K.A
Fireball
Elixir Golem Wizard Skeleton Army
Poison
Elixir Golem Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Elixir Golem Skeleton Army Fireball Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Elixir Golem Skeleton Army

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard The Log
Elixir Golem
Fireball Wizard The Log
Fireball
Knight Elixir Golem The Log Mega Knight
Wizard
Knight Elixir Golem P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Wizard The Log
The Log
Knight Elixir Golem Fireball P.E.K.K.A Mega Knight
Mega Knight
Fireball Wizard The Log

Defense Synergies 2 11

Knight
Fireball Wizard Skeleton Army The Log
Elixir Golem
Fireball
The Log Knight Mega Knight
Wizard
Knight Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army
Knight Wizard The Log
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Knight Wizard Skeleton Army Mega Knight
Mega Knight
Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Skeleton Army P.E.K.K.A Knight The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Knight Mega Knight
Fireball Skeleton Army P.E.K.K.A The Log Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Wizard
Fireball P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeleton Army
Knight Skeleton Army Mega Knight
Skeleton Army Knight Fireball Wizard The Log Mega Knight
Fireball Wizard
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball Wizard The Log
Fireball Wizard Skeleton Army Mega Knight P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Mega Knight
Skeleton Army Fireball P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Knight Fireball Skeleton Army P.E.K.K.A
Fireball Mega Knight Knight Wizard Skeleton Army The Log
Wizard The Log Knight Fireball Mega Knight
P.E.K.K.A
Wizard Skeleton Army Mega Knight Knight Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Knight Wizard The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight The Log
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball The Log
P.E.K.K.A Knight Skeleton Army Mega Knight
Fireball Wizard
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Mega Knight Knight Skeleton Army
P.E.K.K.A Mega Knight Knight Fireball Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Mega Knight Fireball The Log
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Knight Fireball P.E.K.K.A The Log
Mega Knight Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball Wizard The Log
Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Knight Wizard Mega Knight
The Log Fireball Wizard
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight

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