My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Prince Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Prince Bandit Inferno Dragon
Barbarian Barrel
Knight Elixir Golem Bandit Electro Wizard
The Log
Elixir Golem Mini P.E.K.K.A Prince Bandit
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Mini P.E.K.K.A Prince Bandit Electro Wizard Inferno Dragon
Fireball
Elixir Golem Bandit Electro Wizard Inferno Dragon
Poison
Elixir Golem Electro Wizard
Lightning
Knight Mini P.E.K.K.A Prince Bandit Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Elixir Golem Bandit Mini P.E.K.K.A Electro Wizard Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Elixir Golem Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Prince The Log Electro Wizard
Elixir Golem
Mini P.E.K.K.A The Log Bandit Inferno Dragon
Mini P.E.K.K.A
Elixir Golem The Log Electro Wizard
Prince
Knight The Log Electro Wizard
The Log
Knight Elixir Golem Mini P.E.K.K.A Prince Bandit
Bandit
Elixir Golem The Log Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Prince Bandit
Inferno Dragon
Elixir Golem

Defense Synergies 4 8

Knight
Electro Wizard Mini P.E.K.K.A The Log
Elixir Golem
Mini P.E.K.K.A
The Log Electro Wizard Knight
Prince
The Log Electro Wizard
The Log
Mini P.E.K.K.A Prince Knight Bandit Electro Wizard Inferno Dragon
Bandit
The Log Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Prince The Log Bandit Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Prince The Log Bandit Electro Wizard
Mini P.E.K.K.A Prince Knight Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Knight Bandit Electro Wizard
Mini P.E.K.K.A Prince The Log
The Log Bandit Electro Wizard
Electro Wizard Inferno Dragon
The Log Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon Prince
Knight Mini P.E.K.K.A Prince Bandit Electro Wizard
Electro Wizard Knight The Log Bandit
Inferno Dragon Electro Wizard
Mini P.E.K.K.A Prince Knight The Log Bandit Electro Wizard
Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Prince Bandit Electro Wizard
Mini P.E.K.K.A Prince The Log Bandit Electro Wizard Inferno Dragon
Knight Mini P.E.K.K.A Prince Electro Wizard
Knight Prince The Log Bandit Electro Wizard
The Log Knight Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Knight Mini P.E.K.K.A Prince The Log Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Prince Bandit Electro Wizard
Bandit Electro Wizard Knight Mini P.E.K.K.A Prince The Log Inferno Dragon
Bandit Knight Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Knight The Log Bandit Electro Wizard
Knight Mini P.E.K.K.A Prince Bandit Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Prince Knight Bandit Electro Wizard
Mini P.E.K.K.A Knight Prince Inferno Dragon
Electro Wizard Knight Mini P.E.K.K.A Prince The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Prince
Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Knight Bandit
Electro Wizard Knight Mini P.E.K.K.A Prince The Log Inferno Dragon
Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Knight Prince The Log
The Log
The Log
The Log
The Log Bandit
Mini P.E.K.K.A Prince Electro Wizard
Knight Prince The Log Bandit Electro Wizard
Knight The Log Bandit
Bandit
Prince The Log
The Log Bandit
The Log Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Bandit Electro Wizard
The Log
Prince The Log
Prince The Log
The Log
The Log
Inferno Dragon
The Log Bandit Electro Wizard
Prince The Log Bandit
The Log Bandit
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log Bandit
Electro Wizard
Prince
The Log
Electro Wizard Prince Bandit
Electro Wizard
The Log
Knight Mini P.E.K.K.A Prince Electro Wizard
The Log
Prince
The Log Electro Wizard
Electro Wizard
Prince The Log Bandit Electro Wizard
Prince Inferno Dragon

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