My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Flying Machine Goblin Hut Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Flying Machine Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Musketeer Flying Machine Goblin Hut
Zap
Flying Machine Goblin Hut Prince
Barbarian Barrel
Knight Elixir Golem Musketeer Goblin Hut
The Log
Elixir Golem Musketeer Goblin Hut Prince
Earthquake
Elixir Golem Goblin Hut
Arrows
Flying Machine Goblin Hut
Royal Delivery
Knight Elixir Golem Musketeer Flying Machine Goblin Hut Prince Mother Witch
Fireball
Elixir Golem Musketeer Flying Machine Goblin Hut Mother Witch
Poison
Elixir Golem Musketeer Flying Machine Goblin Hut Mother Witch
Lightning
Knight Musketeer Goblin Hut Prince Mother Witch
Rocket
Musketeer Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Freeze Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Musketeer Flying Machine Freeze Mother Witch Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Elixir Golem Musketeer Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Flying Machine Goblin Hut Prince Mother Witch
Elixir Golem
Musketeer Flying Machine Goblin Hut Mother Witch
Musketeer
Knight Elixir Golem Goblin Hut Prince
Flying Machine
Knight Elixir Golem Goblin Hut Prince
Goblin Hut
Knight Elixir Golem Musketeer Flying Machine Prince
Freeze
Prince
Knight Musketeer Flying Machine Goblin Hut
Mother Witch
Knight Elixir Golem

Defense Synergies 1 8

Knight
Musketeer Flying Machine Goblin Hut Mother Witch
Elixir Golem
Musketeer
Knight Flying Machine Goblin Hut
Flying Machine
Knight Musketeer Goblin Hut Prince
Goblin Hut
Knight Musketeer Flying Machine Mother Witch
Freeze
Prince
Flying Machine
Mother Witch
Knight Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Flying Machine Goblin Hut
Knight Musketeer Flying Machine Goblin Hut Prince
Goblin Hut Prince Knight Musketeer Freeze
Goblin Hut Prince Knight Musketeer
Prince
Freeze Musketeer Flying Machine Mother Witch
Musketeer Flying Machine Goblin Hut Freeze
Musketeer Flying Machine
Musketeer Goblin Hut Prince
Knight Musketeer Prince
Mother Witch Knight Musketeer Flying Machine Goblin Hut Freeze
Musketeer Flying Machine Goblin Hut
Goblin Hut Prince Knight Musketeer Flying Machine Freeze
Goblin Hut Freeze Prince
Knight Goblin Hut Prince
Goblin Hut Freeze Prince
Knight Musketeer Goblin Hut Prince
Knight Musketeer Flying Machine Goblin Hut Prince
Freeze Knight Musketeer Flying Machine Goblin Hut Mother Witch
Musketeer Goblin Hut Prince
Knight Musketeer Flying Machine Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Prince
Knight Musketeer Flying Machine Prince
Knight Musketeer Goblin Hut Prince
Prince Knight Musketeer
Knight Musketeer Goblin Hut Prince
Mother Witch Musketeer Flying Machine Goblin Hut Freeze
Prince Knight Musketeer Flying Machine Goblin Hut
Knight Prince
Freeze Knight Flying Machine Goblin Hut Prince
Musketeer Goblin Hut
Knight Musketeer Flying Machine Goblin Hut Prince
Prince
Prince Knight
Musketeer Flying Machine
Goblin Hut Knight Musketeer Flying Machine Freeze Prince
Musketeer Flying Machine Goblin Hut Freeze Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Flying Machine Freeze
Musketeer Flying Machine
Flying Machine Goblin Hut
Knight Musketeer Flying Machine Freeze Prince
Mother Witch Musketeer Flying Machine Freeze
Musketeer Flying Machine
Flying Machine Freeze
Flying Machine
Musketeer Prince
Knight Musketeer Flying Machine Prince
Musketeer Flying Machine
Flying Machine Knight Musketeer Goblin Hut
Musketeer Flying Machine Freeze
Musketeer Flying Machine Goblin Hut Prince
Musketeer Flying Machine Goblin Hut
Musketeer Flying Machine Goblin Hut
Freeze
Musketeer Flying Machine Prince
Flying Machine Mother Witch
Musketeer Prince
Musketeer Prince
Musketeer Flying Machine
Freeze Mother Witch
Musketeer Flying Machine
Musketeer Flying Machine Prince
Musketeer
Musketeer Flying Machine Mother Witch
Musketeer Flying Machine Goblin Hut Freeze
Musketeer
Freeze
Prince
Musketeer Flying Machine Goblin Hut Freeze Prince
Musketeer Flying Machine
Freeze
Knight Musketeer Flying Machine Prince
Musketeer Flying Machine
Musketeer Flying Machine Prince
Musketeer Flying Machine Freeze
Musketeer Flying Machine
Musketeer Flying Machine Freeze Prince
Prince

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