My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Furnace Prince Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Prince Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Cannon Cart
Giant Snowball
Musketeer Furnace
Zap
Furnace Prince Cannon Cart
Barbarian Barrel
Knight Elixir Golem Musketeer Furnace Cannon Cart Electro Wizard
The Log
Elixir Golem Musketeer Furnace Prince Cannon Cart
Earthquake
Elixir Golem Furnace
Arrows
Furnace
Royal Delivery
Knight Elixir Golem Musketeer Prince Cannon Cart Electro Wizard
Fireball
Elixir Golem Musketeer Furnace Cannon Cart Electro Wizard
Poison
Elixir Golem Musketeer Furnace Electro Wizard
Lightning
Knight Musketeer Furnace Prince Cannon Cart Electro Wizard
Rocket
Musketeer Furnace Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Musketeer Furnace Electro Wizard Prince Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Elixir Golem Musketeer Furnace

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Furnace Prince Cannon Cart Electro Wizard
Elixir Golem
Musketeer Furnace
Musketeer
Knight Elixir Golem Prince Cannon Cart Mega Knight
Furnace
Knight Elixir Golem Prince Cannon Cart
Prince
Mega Knight Knight Musketeer Furnace Electro Wizard
Cannon Cart
Knight Musketeer Furnace Electro Wizard
Electro Wizard
Knight Prince Cannon Cart Mega Knight
Mega Knight
Prince Musketeer Electro Wizard

Defense Synergies 2 12

Knight
Musketeer Electro Wizard Furnace Cannon Cart
Elixir Golem
Musketeer
Knight Furnace Cannon Cart Electro Wizard Mega Knight
Furnace
Knight Musketeer Prince Cannon Cart Electro Wizard
Prince
Furnace Electro Wizard
Cannon Cart
Knight Musketeer Furnace Electro Wizard
Electro Wizard
Knight Musketeer Furnace Prince Cannon Cart Mega Knight
Mega Knight
Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Musketeer Electro Wizard
Knight Musketeer Furnace Prince Cannon Cart Electro Wizard Mega Knight
Furnace Prince Mega Knight Knight Musketeer Cannon Cart Electro Wizard
Prince Knight Musketeer Furnace Cannon Cart Electro Wizard Mega Knight
Prince Mega Knight
Musketeer Furnace Cannon Cart Electro Wizard Mega Knight
Musketeer Furnace Electro Wizard
Musketeer Cannon Cart Electro Wizard Mega Knight
Musketeer Furnace Prince
Knight Musketeer Prince Cannon Cart Electro Wizard Mega Knight
Electro Wizard Knight Musketeer Furnace Cannon Cart Mega Knight
Musketeer Furnace Electro Wizard
Furnace Prince Mega Knight Knight Musketeer Cannon Cart Electro Wizard
Mega Knight Furnace Prince Cannon Cart Electro Wizard
Knight Furnace Prince Cannon Cart Electro Wizard Mega Knight
Furnace Prince Electro Wizard Mega Knight
Mega Knight Knight Musketeer Furnace Prince Cannon Cart Electro Wizard
Mega Knight Knight Musketeer Furnace Prince Cannon Cart Electro Wizard
Furnace Knight Musketeer Cannon Cart Electro Wizard Mega Knight
Musketeer Prince Cannon Cart Electro Wizard
Mega Knight Knight Musketeer Furnace Prince Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Furnace Prince Cannon Cart Electro Wizard
Electro Wizard Knight Musketeer Prince Cannon Cart Mega Knight
Mega Knight Knight Musketeer Furnace Prince Cannon Cart Electro Wizard
Prince Mega Knight Knight Musketeer Cannon Cart Electro Wizard
Knight Musketeer Prince Cannon Cart Mega Knight
Furnace Musketeer Electro Wizard
Prince Knight Musketeer Furnace Cannon Cart Electro Wizard
Mega Knight Knight Prince Cannon Cart
Electro Wizard Mega Knight Knight Prince Cannon Cart
Musketeer
Mega Knight Knight Musketeer Prince Cannon Cart
Mega Knight Prince Electro Wizard
Prince Cannon Cart Mega Knight Knight
Musketeer Furnace Cannon Cart Mega Knight
Electro Wizard Knight Musketeer Furnace Prince Cannon Cart
Mega Knight Musketeer Cannon Cart Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer Electro Wizard
Cannon Cart
Cannon Cart Knight Musketeer Prince
Furnace Mega Knight
Musketeer Furnace
Musketeer Furnace
Musketeer Prince Electro Wizard
Knight Musketeer Prince Cannon Cart Electro Wizard
Musketeer
Knight Musketeer Cannon Cart
Musketeer Cannon Cart
Musketeer Furnace Prince Cannon Cart
Musketeer Furnace Cannon Cart
Musketeer Furnace Cannon Cart Mega Knight
Musketeer Prince Electro Wizard Mega Knight
Mega Knight
Musketeer Prince Mega Knight
Musketeer Prince
Musketeer Cannon Cart
Furnace Mega Knight
Musketeer Electro Wizard
Musketeer Prince Mega Knight
Musketeer
Musketeer Furnace Electro Wizard
Electro Wizard Musketeer
Musketeer Mega Knight
Electro Wizard
Prince Mega Knight
Electro Wizard Musketeer Prince Cannon Cart
Musketeer Electro Wizard
Knight Musketeer Prince Cannon Cart Electro Wizard Mega Knight
Musketeer
Musketeer Prince Cannon Cart Mega Knight
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Prince Cannon Cart Electro Wizard Mega Knight
Prince Cannon Cart
Mega Knight

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