My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Giant Electro Wizard Lumberjack Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Lumberjack Night Witch Little Prince
Zap
Night Witch Little Prince
Barbarian Barrel
Knight Electro Wizard Lumberjack Night Witch Little Prince
The Log
Lumberjack Little Prince
Earthquake
Arrows
Night Witch Little Prince
Royal Delivery
Knight Baby Dragon Electro Wizard Lumberjack Night Witch Little Prince
Fireball
Baby Dragon Electro Wizard Lumberjack Night Witch Little Prince
Poison
Electro Wizard Night Witch Little Prince
Lightning
Knight Baby Dragon Electro Wizard Lumberjack Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Little Prince Fireball Baby Dragon Electro Wizard Lumberjack Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Little Prince Fireball Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Electro Wizard Lumberjack Night Witch Little Prince
Fireball
Knight Baby Dragon Electro Wizard Little Prince
Baby Dragon
Knight Fireball Electro Giant Electro Wizard Lumberjack
Electro Giant
Baby Dragon Lumberjack
Electro Wizard
Knight Fireball Baby Dragon Lumberjack
Lumberjack
Knight Baby Dragon Electro Giant Electro Wizard Night Witch
Night Witch
Knight Lumberjack
Little Prince
Knight Fireball

Defense Synergies 2 13

Knight
Electro Wizard Little Prince Fireball Baby Dragon Lumberjack Night Witch
Fireball
Knight Electro Wizard Lumberjack Little Prince
Baby Dragon
Knight Lumberjack Little Prince
Electro Giant
Electro Wizard
Knight Fireball Lumberjack Night Witch Little Prince
Lumberjack
Knight Fireball Baby Dragon Electro Wizard Little Prince
Night Witch
Knight Electro Wizard
Little Prince
Knight Fireball Baby Dragon Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Electro Wizard
Lumberjack Knight Electro Wizard Night Witch
Lumberjack Knight Electro Wizard Night Witch
Lumberjack Night Witch Knight Electro Wizard
Fireball Lumberjack
Fireball Baby Dragon Electro Wizard Lumberjack Night Witch
Electro Wizard Fireball Baby Dragon Night Witch Little Prince
Fireball Baby Dragon Electro Giant Electro Wizard
Lumberjack Night Witch
Knight Electro Wizard Lumberjack Night Witch Little Prince
Electro Wizard Knight Fireball Baby Dragon Electro Giant Lumberjack Night Witch
Fireball Baby Dragon Electro Wizard Night Witch
Lumberjack Night Witch Knight Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard Lumberjack Night Witch
Knight Electro Wizard Lumberjack
Fireball Electro Giant Electro Wizard Lumberjack
Knight Fireball Electro Wizard Lumberjack Night Witch
Fireball Knight Baby Dragon Electro Wizard Lumberjack Night Witch Little Prince
Baby Dragon Knight Fireball Electro Wizard Lumberjack Little Prince
Electro Wizard Lumberjack
Knight Fireball Baby Dragon Electro Giant Electro Wizard Lumberjack Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Electro Giant Electro Wizard
Fireball Electro Wizard Knight Baby Dragon Lumberjack
Lumberjack Knight Electro Wizard
Lumberjack Knight Fireball Electro Wizard Night Witch
Knight Lumberjack Night Witch
Fireball Electro Giant Baby Dragon Electro Wizard
Knight Fireball Electro Wizard Lumberjack Night Witch
Knight Lumberjack
Electro Wizard Knight Fireball Baby Dragon
Knight Lumberjack
Fireball Electro Giant Electro Wizard
Knight Fireball Lumberjack Night Witch
Fireball Baby Dragon Electro Giant
Electro Giant Electro Wizard Knight Fireball Baby Dragon Lumberjack Night Witch Little Prince
Fireball Baby Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Electro Giant Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Electro Wizard Lumberjack Night Witch
Knight Fireball Electro Wizard
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Night Witch
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Electro Giant Little Prince
Fireball Baby Dragon Night Witch
Fireball
Fireball Baby Dragon
Electro Giant Fireball Baby Dragon Little Prince
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Giant Electro Wizard Night Witch Little Prince
Electro Wizard Fireball Electro Giant
Fireball Night Witch
Fireball Night Witch
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Night Witch
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Knight Baby Dragon Electro Wizard Lumberjack
Fireball Baby Dragon
Fireball Electro Giant
Electro Giant Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Giant Electro Wizard Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: