My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Fisherman Inferno Dragon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman Inferno Dragon Skeleton King
Giant Snowball
Balloon Fisherman Inferno Dragon Lumberjack Skeleton King
Zap
Balloon Fisherman Inferno Dragon Skeleton King
Barbarian Barrel
Knight Lumberjack Skeleton King
The Log
Fisherman Lumberjack Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Balloon Fisherman Inferno Dragon Lumberjack Skeleton King
Fireball
Balloon Fisherman Inferno Dragon Lumberjack Skeleton King
Poison
Balloon Fisherman Skeleton King
Lightning
Knight Balloon Fisherman Inferno Dragon Lumberjack Skeleton King
Rocket
Balloon Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fisherman Fireball Inferno Dragon Lumberjack Skeleton King Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Fisherman Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball The Log Lumberjack
Fireball
Knight The Log Skeleton King
Balloon
Knight Lumberjack The Log Fisherman
The Log
Knight Fireball Balloon Fisherman Lumberjack
Fisherman
Balloon The Log
Inferno Dragon
Lumberjack
Balloon Knight The Log
Skeleton King
Fireball

Defense Synergies 1 10

Knight
Fireball The Log Fisherman Lumberjack
Fireball
The Log Knight Lumberjack
Balloon
The Log
Fireball Knight Fisherman Inferno Dragon Lumberjack
Fisherman
Knight The Log Skeleton King
Inferno Dragon
The Log Skeleton King
Lumberjack
Knight Fireball The Log
Skeleton King
Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Inferno Dragon Lumberjack Knight The Log Fisherman
Fisherman Lumberjack Knight Inferno Dragon
Inferno Dragon Lumberjack Knight Fisherman Skeleton King
Fireball The Log Lumberjack
Fireball The Log Lumberjack
Inferno Dragon Fireball
Fireball The Log
Inferno Dragon Fisherman Lumberjack Skeleton King
Knight Fisherman Lumberjack
Knight Fireball The Log Fisherman Lumberjack Skeleton King
Inferno Dragon Fireball
Lumberjack Knight Fireball The Log
Fireball The Log Lumberjack Skeleton King
Inferno Dragon Knight Lumberjack Skeleton King
Fireball The Log Fisherman Inferno Dragon Lumberjack
Knight Fireball Fisherman Lumberjack
Fireball Knight The Log Fisherman Lumberjack
The Log Knight Fireball Fisherman Inferno Dragon Lumberjack
Fisherman Inferno Dragon Lumberjack
Knight Fireball The Log Fisherman Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Fisherman
Fireball Knight The Log Fisherman Inferno Dragon Lumberjack
Lumberjack Knight The Log Fisherman
Lumberjack Knight Fireball The Log Fisherman
Knight Fisherman Inferno Dragon Lumberjack
Fireball
Knight Fireball Lumberjack
Knight Fisherman Inferno Dragon Lumberjack
Knight Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Fireball The Log
Knight Fireball Lumberjack Skeleton King
Fireball
Knight Fireball The Log Fisherman Inferno Dragon Lumberjack Skeleton King
Fireball The Log Inferno Dragon Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Fisherman
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman Lumberjack
Knight Fireball The Log Fisherman
Fireball
Knight Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball
Fisherman Inferno Dragon
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball
The Log Fireball
Fireball Knight Lumberjack
The Log Fireball Skeleton King
Fireball
Fireball The Log Skeleton King
Fireball
Fireball The Log
Inferno Dragon
Fireball

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