My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Dart Goblin Goblin Barrel
Zap
Bats Dart Goblin Goblin Barrel Bandit
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Ice Wizard Bandit
The Log
Dart Goblin Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Knight Dart Goblin Goblin Barrel Ice Wizard Bandit
Fireball
Dart Goblin Goblin Barrel Ice Wizard Bandit
Poison
Bats Dart Goblin Ice Wizard
Lightning
Knight Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Dart Goblin Goblin Barrel Ice Wizard Bandit Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Dart Goblin

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Barrel Bandit
Knight
Bats Dart Goblin Goblin Barrel Fireball The Log Ice Wizard
Dart Goblin
Knight Goblin Barrel The Log Bandit
Fireball
Knight The Log
Goblin Barrel
Knight Dart Goblin Bats Ice Wizard Bandit
The Log
Knight Dart Goblin Fireball Bandit
Ice Wizard
Knight Goblin Barrel Bandit
Bandit
Bats Dart Goblin Goblin Barrel The Log Ice Wizard

Defense Synergies 4 14

Bats
Knight Dart Goblin The Log Ice Wizard Bandit
Knight
Bats Dart Goblin Ice Wizard Fireball The Log
Dart Goblin
Knight Bats The Log Ice Wizard Bandit
Fireball
The Log Knight Ice Wizard Bandit
Goblin Barrel
The Log
Fireball Bats Knight Dart Goblin Ice Wizard Bandit
Ice Wizard
Knight Bats Dart Goblin Fireball The Log Bandit
Bandit
Bats Dart Goblin Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball The Log
Bats Knight Dart Goblin The Log Ice Wizard Bandit
Bats Knight Dart Goblin Ice Wizard Bandit
Bats Knight Dart Goblin Ice Wizard Bandit
Fireball The Log
Fireball The Log Bats Dart Goblin Ice Wizard Bandit
Bats Dart Goblin Fireball Ice Wizard
Dart Goblin Fireball The Log Bandit
Ice Wizard
Knight Dart Goblin Ice Wizard Bandit
Bats Dart Goblin Ice Wizard Knight Fireball The Log Bandit
Bats Dart Goblin Fireball Ice Wizard
Bats Knight Fireball The Log Ice Wizard Bandit
Fireball Bats Dart Goblin The Log
Knight Bandit
Fireball The Log Bandit
Bats Knight Fireball
Fireball Bats Knight Dart Goblin The Log Ice Wizard Bandit
The Log Bats Knight Dart Goblin Fireball Ice Wizard Bandit
Dart Goblin
Bats Knight Dart Goblin Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Bandit
Fireball Bandit Knight The Log
Bandit Bats Knight The Log
Bats Knight Fireball The Log Bandit
Knight Bandit
Fireball Bats Dart Goblin Ice Wizard
Bats Knight Dart Goblin Fireball Ice Wizard Bandit
Knight
Bats Knight Fireball The Log Bandit
Dart Goblin
Bats Knight Dart Goblin
Fireball The Log
Knight Fireball Bandit
Dart Goblin Fireball
Bats Knight Dart Goblin Fireball The Log
Bats Dart Goblin Fireball The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log Bandit
Fireball Dart Goblin The Log Ice Wizard Bandit
Dart Goblin Fireball The Log Bandit
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Bats Dart Goblin Ice Wizard
Dart Goblin The Log
Fireball The Log Dart Goblin Ice Wizard
Fireball The Log Dart Goblin Bandit
Bats Fireball
Knight Dart Goblin Fireball The Log Bandit
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Bandit
Dart Goblin Fireball The Log Bandit
Fireball
Bats
Dart Goblin Fireball The Log Bandit
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Dart Goblin Ice Wizard Bandit
Fireball The Log Bandit
Fireball Dart Goblin The Log Bandit
Bats Dart Goblin Fireball Ice Wizard
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Bandit
Fireball
Fireball The Log
Bats Dart Goblin Fireball Bandit
Fireball Dart Goblin Ice Wizard
The Log Fireball
Fireball Knight Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Bats Dart Goblin Fireball The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball The Log Bandit
Fireball Dart Goblin

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