My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess Little Prince
Zap
Goblin Barrel Princess Little Prince
Barbarian Barrel
Knight Bomb Tower Goblin Barrel Princess Little Prince
The Log
Goblin Barrel Princess Little Prince
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel Princess Little Prince
Royal Delivery
Knight Goblin Barrel P.E.K.K.A Princess Little Prince
Fireball
Bomb Tower Goblin Barrel Princess Little Prince
Poison
Bomb Tower Princess Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Princess Little Prince Fireball Bomb Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess Fireball The Log Little Prince
Fireball
Knight The Log Princess Little Prince
Bomb Tower
Goblin Barrel
Knight P.E.K.K.A Princess
P.E.K.K.A
Goblin Barrel The Log Princess
The Log
Knight Fireball P.E.K.K.A Princess Little Prince
Princess
Knight Fireball Goblin Barrel P.E.K.K.A The Log
Little Prince
Knight Fireball The Log

Defense Synergies 6 8

Knight
Bomb Tower Princess Little Prince Fireball The Log
Fireball
The Log Knight Bomb Tower Princess Little Prince
Bomb Tower
Knight The Log Fireball
Goblin Barrel
P.E.K.K.A
The Log Princess
The Log
Fireball Bomb Tower P.E.K.K.A Knight Princess Little Prince
Princess
Knight Fireball P.E.K.K.A The Log
Little Prince
Knight Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Bomb Tower P.E.K.K.A Knight The Log
Bomb Tower P.E.K.K.A Knight
Bomb Tower P.E.K.K.A Knight
Fireball Bomb Tower P.E.K.K.A The Log Princess
Fireball The Log Bomb Tower
Fireball Bomb Tower Princess Little Prince
Fireball Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Bomb Tower Princess
Knight Little Prince
Knight Fireball Bomb Tower The Log Princess
Fireball Princess
Bomb Tower P.E.K.K.A Knight Fireball The Log
Fireball Bomb Tower P.E.K.K.A The Log Princess
P.E.K.K.A Knight Bomb Tower
Bomb Tower Fireball P.E.K.K.A The Log
Bomb Tower Knight Fireball P.E.K.K.A
Fireball Bomb Tower Knight The Log Little Prince
Bomb Tower The Log Knight Fireball Princess Little Prince
P.E.K.K.A Bomb Tower
Knight Fireball Bomb Tower P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Bomb Tower The Log
P.E.K.K.A Knight Bomb Tower The Log
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight
Fireball Bomb Tower Princess
P.E.K.K.A Knight Fireball Bomb Tower
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Knight Fireball Bomb Tower The Log
P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball Bomb Tower
Fireball Bomb Tower Princess
Knight Fireball Bomb Tower P.E.K.K.A The Log Little Prince
Fireball Bomb Tower P.E.K.K.A The Log Princess
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess
Fireball The Log Princess Little Prince
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Little Prince
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess Little Prince
Fireball
Fireball
Fireball The Log
Fireball Princess
P.E.K.K.A
Fireball The Log Princess
Fireball Princess
Fireball Princess
The Log Fireball
Fireball Knight Princess
The Log Fireball Princess
Fireball
P.E.K.K.A
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess Little Prince
P.E.K.K.A
Fireball

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