My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Witch Lumberjack Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Lumberjack Lava Hound Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Flying Machine Witch Lumberjack Lava Hound
Zap
Flying Machine Witch Lava Hound
Barbarian Barrel
Knight Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Flying Machine Witch Lava Hound
Royal Delivery
Knight Flying Machine Witch Lumberjack Lava Hound
Fireball
Flying Machine Witch Lumberjack Lava Hound
Poison
Flying Machine Witch Lava Hound
Lightning
Knight Witch Lumberjack Archer Queen
Rocket
Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Fireball Flying Machine Lumberjack Witch Archer Queen Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Void Fireball Flying Machine

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Flying Machine Witch Lumberjack Archer Queen
Fireball
Lava Hound Knight Archer Queen
Flying Machine
Lava Hound Knight Lumberjack
Void
Lava Hound
Witch
Knight Lumberjack Lava Hound
Lumberjack
Knight Flying Machine Witch Lava Hound
Lava Hound
Fireball Flying Machine Void Witch Lumberjack Archer Queen
Archer Queen
Knight Fireball Lava Hound

Defense Synergies 1 7

Knight
Archer Queen Fireball Flying Machine Witch Lumberjack
Fireball
Knight Lumberjack
Flying Machine
Knight Lumberjack
Void
Witch
Knight Lumberjack
Lumberjack
Knight Fireball Flying Machine Witch
Lava Hound
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Void
Lumberjack Knight Flying Machine Witch
Witch Lumberjack Knight Void
Witch Lumberjack Knight
Fireball Lumberjack
Fireball Flying Machine Lumberjack
Fireball Flying Machine Void Witch
Fireball Flying Machine Void
Witch Lumberjack Archer Queen
Knight Lumberjack
Witch Knight Fireball Flying Machine Lumberjack
Fireball Flying Machine Witch
Lumberjack Knight Fireball Flying Machine Witch
Fireball Witch Lumberjack
Knight Lumberjack
Fireball Lumberjack
Knight Fireball Witch Lumberjack
Fireball Knight Flying Machine Witch Lumberjack
Witch Knight Fireball Flying Machine Lumberjack
Lumberjack
Knight Fireball Flying Machine Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Void Witch
Fireball Void Knight Flying Machine Lumberjack
Lumberjack Knight Witch
Lumberjack Knight Fireball
Knight Witch Lumberjack
Fireball Flying Machine Witch
Knight Fireball Flying Machine Void Witch Lumberjack
Knight Lumberjack
Void Knight Fireball Flying Machine Witch
Witch
Knight Flying Machine Witch Lumberjack
Fireball Void Archer Queen
Knight Fireball Witch Lumberjack
Fireball Flying Machine Witch
Witch Knight Fireball Flying Machine Lumberjack Archer Queen
Fireball Flying Machine Witch Archer Queen
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Flying Machine
Fireball Void Flying Machine
Fireball Flying Machine Void
Knight Fireball Flying Machine Void
Fireball
Fireball Flying Machine Witch
Flying Machine Witch
Fireball Flying Machine
Fireball Void Flying Machine
Fireball Void Lumberjack
Void Knight Fireball Flying Machine
Fireball Void Flying Machine Archer Queen
Flying Machine Knight Fireball Void
Fireball Flying Machine Void
Fireball Flying Machine
Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Void Fireball Flying Machine
Fireball Flying Machine Void Witch
Fireball Void
Fireball Void
Void
Fireball Flying Machine Void
Fireball Witch
Witch
Fireball Void Flying Machine Witch
Fireball Void Flying Machine Witch
Fireball Void
Fireball Flying Machine Void Witch
Fireball Flying Machine Void Witch
Fireball Void
Void Fireball
Void Fireball
Fireball
Fireball Flying Machine Void Witch
Fireball Flying Machine Witch Archer Queen
Fireball
Fireball Void Knight Flying Machine Lumberjack
Fireball Flying Machine
Void Fireball Archer Queen
Flying Machine Archer Queen
Fireball Flying Machine Witch Archer Queen
Fireball Flying Machine Void Witch Archer Queen
Void Fireball Flying Machine Witch Archer Queen
Fireball Void
Void

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