My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Witch Inferno Dragon Ram Rider
Zap
Witch Inferno Dragon Ram Rider
Barbarian Barrel
Knight Witch Electro Wizard
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch Electro Wizard Inferno Dragon Ram Rider
Fireball
Witch Electro Wizard Inferno Dragon Ram Rider
Poison
Witch Electro Wizard
Lightning
Knight Witch Electro Wizard Inferno Dragon Ram Rider
Rocket
Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Freeze Electro Wizard Inferno Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Freeze Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Witch Electro Wizard Ram Rider
Fireball
Knight Freeze Electro Wizard Ram Rider Mega Knight
Freeze
Fireball
Witch
Knight Ram Rider Mega Knight
Electro Wizard
Knight Fireball Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Knight Fireball Witch Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Fireball Witch Electro Wizard Ram Rider

Defense Synergies 1 14

Knight
Electro Wizard Fireball Witch
Fireball
Knight Freeze Electro Wizard Ram Rider Mega Knight
Freeze
Fireball Electro Wizard Mega Knight
Witch
Knight Electro Wizard Mega Knight
Electro Wizard
Knight Fireball Freeze Witch Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Ram Rider
Fireball Electro Wizard
Mega Knight
Fireball Freeze Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard Ram Rider
Inferno Dragon Knight Witch Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Knight Freeze Electro Wizard Inferno Dragon
Witch Inferno Dragon Knight Electro Wizard Ram Rider Mega Knight
Fireball Mega Knight
Fireball Freeze Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Ram Rider Fireball Freeze Witch
Fireball Electro Wizard Ram Rider Mega Knight
Witch Inferno Dragon
Knight Electro Wizard Mega Knight
Witch Electro Wizard Knight Fireball Freeze Ram Rider Mega Knight
Inferno Dragon Fireball Witch Electro Wizard Ram Rider
Mega Knight Knight Fireball Freeze Witch Electro Wizard Ram Rider
Fireball Mega Knight Freeze Witch Electro Wizard
Inferno Dragon Knight Electro Wizard Ram Rider Mega Knight
Fireball Freeze Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mega Knight Knight Fireball Witch Electro Wizard
Fireball Mega Knight Knight Witch Electro Wizard Ram Rider
Freeze Witch Knight Fireball Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Mega Knight Knight Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Knight Inferno Dragon Mega Knight
Mega Knight Knight Witch Electro Wizard Ram Rider
Mega Knight Knight Fireball Electro Wizard Ram Rider
Knight Witch Inferno Dragon Ram Rider Mega Knight
Fireball Freeze Witch Electro Wizard Ram Rider
Knight Fireball Witch Electro Wizard Ram Rider
Mega Knight Knight Inferno Dragon
Freeze Electro Wizard Mega Knight Knight Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight Fireball Electro Wizard
Mega Knight Knight Fireball Witch Ram Rider
Fireball Witch Mega Knight
Witch Electro Wizard Knight Fireball Freeze Inferno Dragon
Mega Knight Fireball Freeze Witch Electro Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Electro Wizard Ram Rider
Fireball
Knight Fireball Freeze
Fireball Mega Knight
Fireball Freeze Witch Ram Rider
Witch
Fireball Freeze Ram Rider
Fireball Ram Rider
Fireball Electro Wizard
Knight Fireball Electro Wizard Ram Rider
Fireball
Knight Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball Mega Knight
Fireball Freeze
Fireball Electro Wizard Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Freeze Fireball Witch Mega Knight
Witch Inferno Dragon
Fireball Witch Electro Wizard Ram Rider
Fireball Witch Ram Rider Mega Knight
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Freeze Witch
Fireball
Fireball Mega Knight
Fireball Freeze Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball Freeze Witch
Fireball Witch Electro Wizard Ram Rider
Freeze
Fireball
Fireball Knight Electro Wizard Mega Knight
Fireball
Fireball
Mega Knight
Fireball Freeze Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Freeze Witch Electro Wizard Mega Knight

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