My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Inferno Dragon
Giant Snowball
Furnace Clone Balloon Inferno Dragon
Zap
Furnace Clone Balloon Inferno Dragon
Barbarian Barrel
Knight Furnace Clone Electro Wizard
The Log
Furnace Clone
Earthquake
Furnace Clone
Arrows
Furnace Clone
Royal Delivery
Knight Clone Balloon Electro Wizard Inferno Dragon
Fireball
Furnace Clone Balloon Electro Wizard Inferno Dragon
Poison
Furnace Clone Balloon Electro Wizard
Lightning
Knight Furnace Balloon Electro Wizard Inferno Dragon
Rocket
Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Clone Fireball Furnace Electro Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Clone Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Furnace The Log Electro Wizard
Fireball
Knight The Log Electro Wizard
Furnace
Knight Balloon
Clone
Balloon Electro Wizard Inferno Dragon
Balloon
Knight Clone Furnace The Log Electro Wizard
The Log
Knight Fireball Balloon
Electro Wizard
Knight Fireball Clone Balloon
Inferno Dragon
Clone

Defense Synergies 2 8

Knight
Electro Wizard Fireball Furnace The Log
Fireball
The Log Knight Electro Wizard
Furnace
Knight Electro Wizard
Clone
Balloon
The Log
Fireball Knight Electro Wizard Inferno Dragon
Electro Wizard
Knight Fireball Furnace The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard
Inferno Dragon Knight Furnace The Log Electro Wizard
Furnace Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Furnace Electro Wizard
Fireball The Log
Fireball The Log Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Fireball
Fireball The Log Electro Wizard
Inferno Dragon Furnace
Knight Electro Wizard
Electro Wizard Knight Fireball Furnace The Log
Inferno Dragon Fireball Furnace Electro Wizard
Furnace Knight Fireball The Log Electro Wizard
Fireball Furnace The Log Electro Wizard
Inferno Dragon Knight Furnace Electro Wizard
Fireball Furnace The Log Electro Wizard Inferno Dragon
Knight Fireball Furnace Electro Wizard
Fireball Knight Furnace The Log Electro Wizard
Furnace The Log Knight Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Knight Fireball Furnace The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Electro Wizard
Fireball Electro Wizard Knight The Log Inferno Dragon
Knight Furnace The Log Electro Wizard
Knight Fireball The Log Electro Wizard
Knight Inferno Dragon
Fireball Furnace Electro Wizard
Knight Fireball Furnace Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Fireball The Log Electro Wizard
Knight Fireball
Fireball Furnace
Electro Wizard Knight Fireball Furnace The Log Inferno Dragon
Fireball The Log Electro Wizard Inferno Dragon
Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Inferno Dragon
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Furnace Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
Inferno Dragon
Fireball

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