My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Witch Inferno Dragon
Zap
Goblin Gang Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Dart Goblin Witch
The Log
Goblin Gang Dart Goblin Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Knight Goblin Gang Dart Goblin Hog Rider Witch Inferno Dragon
Fireball
Goblin Gang Dart Goblin Hog Rider Witch Inferno Dragon
Poison
Goblin Gang Dart Goblin Witch
Lightning
Knight Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Dart Goblin Fireball Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Hog Rider Fireball Witch The Log
Goblin Gang
Knight Hog Rider Dart Goblin
Dart Goblin
Knight Goblin Gang Hog Rider The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Goblin Gang Fireball The Log Dart Goblin Witch
Witch
Knight Hog Rider
The Log
Hog Rider Knight Dart Goblin Fireball
Inferno Dragon

Defense Synergies 3 10

Knight
Goblin Gang Dart Goblin Fireball Witch The Log
Goblin Gang
Knight Dart Goblin The Log Inferno Dragon
Dart Goblin
Knight Goblin Gang The Log Inferno Dragon
Fireball
The Log Knight
Hog Rider
Witch
Knight The Log
The Log
Fireball Knight Goblin Gang Dart Goblin Witch Inferno Dragon
Inferno Dragon
Goblin Gang Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball The Log
Inferno Dragon Knight Goblin Gang Dart Goblin Witch The Log
Goblin Gang Witch Knight Dart Goblin Inferno Dragon
Witch Inferno Dragon Knight Goblin Gang Dart Goblin
Fireball The Log
Goblin Gang Fireball The Log Dart Goblin
Dart Goblin Inferno Dragon Goblin Gang Fireball Witch
Dart Goblin Fireball The Log
Witch Inferno Dragon Goblin Gang
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Witch Knight Fireball The Log
Inferno Dragon Goblin Gang Dart Goblin Fireball Witch
Knight Goblin Gang Fireball Witch The Log
Fireball Goblin Gang Dart Goblin Witch The Log
Inferno Dragon Knight Goblin Gang
Goblin Gang Fireball The Log Inferno Dragon
Knight Goblin Gang Fireball Witch
Fireball Knight Goblin Gang Dart Goblin Witch The Log
Witch The Log Knight Dart Goblin Fireball Inferno Dragon
Dart Goblin Inferno Dragon
Goblin Gang Knight Dart Goblin Fireball Witch The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch
Fireball Knight Goblin Gang The Log Inferno Dragon
Goblin Gang Knight Witch The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang Witch Inferno Dragon
Fireball Goblin Gang Dart Goblin Witch
Goblin Gang Knight Dart Goblin Fireball Witch
Knight Inferno Dragon
Knight Fireball Witch The Log Inferno Dragon
Witch Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Witch
Fireball The Log
Knight Goblin Gang Fireball Witch
Dart Goblin Fireball Witch
Goblin Gang Witch Knight Dart Goblin Fireball The Log Inferno Dragon
Dart Goblin Fireball Witch The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin Witch
Dart Goblin Witch The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Goblin Gang Fireball
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch Inferno Dragon
Fireball The Log Dart Goblin Witch
Fireball Witch The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Goblin Gang Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
The Log Fireball
Fireball Knight Goblin Gang Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Goblin Gang Dart Goblin Fireball Witch The Log
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch The Log
Inferno Dragon
Fireball Dart Goblin

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