My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Knight Inferno Tower Magic Archer
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Balloon Magic Archer
Fireball
Inferno Tower Balloon Magic Archer
Poison
Inferno Tower Balloon Magic Archer
Lightning
Knight Inferno Tower Balloon Magic Archer
Rocket
Inferno Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Fireball Magic Archer Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Knight Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball The Log Magic Archer
Fireball
Knight The Log Magic Archer Mega Knight
Inferno Tower
Rage
Balloon
Balloon
Knight Rage The Log Magic Archer Mega Knight
The Log
Knight Fireball Balloon Magic Archer Mega Knight
Magic Archer
Knight Fireball Balloon The Log Mega Knight
Mega Knight
Fireball Balloon The Log Magic Archer

Defense Synergies 4 8

Knight
Inferno Tower Magic Archer Fireball The Log
Fireball
The Log Knight Inferno Tower Mega Knight
Inferno Tower
Knight The Log Fireball Mega Knight
Rage
Balloon
The Log
Fireball Inferno Tower Knight Magic Archer Mega Knight
Magic Archer
Knight The Log Mega Knight
Mega Knight
Fireball Inferno Tower The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log Magic Archer
Inferno Tower Knight The Log Mega Knight
Inferno Tower Mega Knight Knight
Inferno Tower Knight Mega Knight
Fireball The Log Mega Knight
Fireball The Log Magic Archer Mega Knight
Inferno Tower Fireball Magic Archer
Fireball Inferno Tower The Log Magic Archer Mega Knight
Inferno Tower
Knight Inferno Tower Mega Knight
Knight Fireball The Log Magic Archer Mega Knight
Inferno Tower Fireball Magic Archer
Inferno Tower Mega Knight Knight Fireball The Log
Fireball Mega Knight The Log Magic Archer
Inferno Tower Knight Mega Knight
Inferno Tower Fireball The Log Mega Knight
Mega Knight Knight Fireball Inferno Tower
Fireball Mega Knight Knight The Log Magic Archer
The Log Knight Fireball Magic Archer Mega Knight
Inferno Tower
Mega Knight Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Inferno Tower
Fireball Knight The Log Magic Archer Mega Knight
Mega Knight Knight Inferno Tower The Log
Mega Knight Knight Fireball Inferno Tower The Log
Inferno Tower Knight Mega Knight
Fireball Magic Archer
Knight Fireball Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Knight Fireball Inferno Tower The Log Magic Archer
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Fireball The Log
Mega Knight Knight Fireball Inferno Tower
Fireball Magic Archer Mega Knight
Inferno Tower Knight Fireball The Log Magic Archer
Mega Knight Fireball Inferno Tower The Log Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log Mega Knight
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Knight Magic Archer Mega Knight
The Log Fireball Magic Archer
Fireball
Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball Mega Knight

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