My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Goblin Drill
Giant Snowball
Wall Breakers Skeleton Army Goblin Drill Little Prince
Zap
Inferno Tower Wall Breakers Skeleton Army Goblin Drill Little Prince
Barbarian Barrel
Knight Inferno Tower Wall Breakers Skeleton Army Goblin Drill Little Prince
The Log
Wall Breakers Skeleton Army Goblin Drill Little Prince
Earthquake
Inferno Tower Skeleton Army Goblin Drill
Arrows
Wall Breakers Skeleton Army Goblin Drill Little Prince
Royal Delivery
Knight Wall Breakers Skeleton Army Goblin Drill Little Prince
Fireball
Inferno Tower Wall Breakers Skeleton Army Goblin Drill Little Prince
Poison
Inferno Tower Skeleton Army Goblin Drill Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Skeleton Army Little Prince Fireball Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Fireball Goblin Drill The Log Little Prince
Fireball
Goblin Drill Knight Wall Breakers The Log Little Prince
Inferno Tower
Wall Breakers
Knight Goblin Drill Fireball The Log
Skeleton Army
Goblin Drill
Fireball Wall Breakers Knight The Log
The Log
Knight Fireball Wall Breakers Goblin Drill Little Prince
Little Prince
Knight Fireball The Log

Defense Synergies 5 11

Knight
Inferno Tower Little Prince Fireball Skeleton Army The Log
Fireball
The Log Knight Inferno Tower Goblin Drill Little Prince
Inferno Tower
Knight Skeleton Army The Log Fireball Goblin Drill
Wall Breakers
Skeleton Army
Inferno Tower Knight Goblin Drill The Log
Goblin Drill
Fireball Inferno Tower Skeleton Army The Log
The Log
Fireball Inferno Tower Knight Skeleton Army Goblin Drill Little Prince
Little Prince
Knight Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Knight Goblin Drill The Log
Inferno Tower Skeleton Army Knight Goblin Drill
Inferno Tower Skeleton Army Knight Goblin Drill
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log
Inferno Tower Fireball Little Prince
Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Goblin Drill
Knight Skeleton Army Inferno Tower Little Prince
Skeleton Army Knight Fireball Goblin Drill The Log
Inferno Tower Fireball
Inferno Tower Skeleton Army Goblin Drill Knight Fireball The Log
Fireball Skeleton Army Goblin Drill The Log
Inferno Tower Skeleton Army Knight Goblin Drill
Inferno Tower Skeleton Army Fireball Goblin Drill The Log
Knight Fireball Inferno Tower Skeleton Army Goblin Drill
Fireball Knight Skeleton Army Goblin Drill The Log Little Prince
Goblin Drill The Log Knight Fireball Little Prince
Inferno Tower Goblin Drill
Skeleton Army Knight Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower
Fireball Knight The Log
Skeleton Army Knight Inferno Tower The Log
Skeleton Army Knight Fireball Inferno Tower The Log
Inferno Tower Knight Skeleton Army Goblin Drill
Fireball
Skeleton Army Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Knight Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army Goblin Drill
Knight Inferno Tower
Skeleton Army Fireball The Log
Skeleton Army Knight Fireball Inferno Tower
Fireball Skeleton Army
Inferno Tower Skeleton Army Knight Fireball Goblin Drill The Log Little Prince
Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Fireball Little Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Little Prince
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Little Prince

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