My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Electro Wizard Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Knight Firecracker Electro Wizard Little Prince
Fireball
Firecracker Electro Wizard Little Prince
Poison
Bats Firecracker Electro Wizard Little Prince
Lightning
Knight Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Little Prince Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker
Knight
Bats Firecracker Fireball The Log Electro Wizard Little Prince
Firecracker
Knight Bats Mega Knight
Fireball
Knight The Log Electro Wizard Mega Knight Little Prince
The Log
Knight Fireball Mega Knight Little Prince
Electro Wizard
Knight Fireball Mega Knight
Mega Knight
Bats Firecracker Fireball The Log Electro Wizard
Little Prince
Knight Fireball The Log

Defense Synergies 6 16

Bats
Knight Firecracker The Log Electro Wizard Mega Knight
Knight
Bats Firecracker Electro Wizard Little Prince Fireball The Log
Firecracker
Knight The Log Bats Electro Wizard Mega Knight
Fireball
The Log Knight Electro Wizard Mega Knight Little Prince
The Log
Firecracker Fireball Bats Knight Electro Wizard Mega Knight Little Prince
Electro Wizard
Knight Bats Firecracker Fireball The Log Mega Knight Little Prince
Mega Knight
Bats Firecracker Fireball The Log Electro Wizard
Little Prince
Knight Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log Electro Wizard
Bats Knight Firecracker The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Electro Wizard
Bats Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Fireball Little Prince
Fireball The Log Electro Wizard Mega Knight
Knight Firecracker Electro Wizard Mega Knight Little Prince
Bats Electro Wizard Knight Firecracker Fireball The Log Mega Knight
Bats Firecracker Fireball Electro Wizard
Mega Knight Bats Knight Fireball The Log Electro Wizard
Fireball Mega Knight Bats Firecracker The Log Electro Wizard
Knight Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Bats Knight Firecracker The Log Electro Wizard Little Prince
The Log Bats Knight Firecracker Fireball Electro Wizard Mega Knight Little Prince
Electro Wizard
Mega Knight Bats Knight Firecracker Fireball The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker The Log Mega Knight
Mega Knight Bats Knight The Log Electro Wizard
Mega Knight Bats Knight Fireball The Log Electro Wizard
Knight Mega Knight
Firecracker Fireball Bats Electro Wizard
Bats Knight Fireball Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Bats Knight Firecracker Fireball The Log
Mega Knight Bats Knight
Mega Knight Fireball The Log Electro Wizard
Mega Knight Knight Fireball
Firecracker Fireball Mega Knight
Electro Wizard Bats Knight Firecracker Fireball The Log Little Prince
Bats Mega Knight Firecracker Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Electro Wizard
Firecracker Knight Fireball The Log Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats
Firecracker Fireball The Log Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight Little Prince
Firecracker Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball Firecracker The Log
Bats Firecracker Fireball Electro Wizard Little Prince
Electro Wizard Bats Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball The Log
Electro Wizard Bats Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Knight Firecracker Electro Wizard Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball The Log Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard Mega Knight Little Prince
Fireball Firecracker Mega Knight

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