My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards
Giant Snowball
Bats Royal Hogs Guards Princess
Zap
Bats Royal Hogs Guards Princess
Barbarian Barrel
Knight Royal Hogs Guards Princess
The Log
Mini P.E.K.K.A Royal Hogs Guards Princess
Earthquake
Royal Hogs Guards
Arrows
Bats Royal Hogs Guards Princess
Royal Delivery
Bats Knight Mini P.E.K.K.A Royal Hogs Guards Princess
Fireball
Royal Hogs Princess
Poison
Bats Royal Hogs Guards Princess
Lightning
Knight Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Guards Princess Fireball Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Guards

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Royal Hogs
Knight
Bats Princess Fireball Royal Hogs The Log
Fireball
Knight Royal Hogs The Log Princess
Mini P.E.K.K.A
Bats Royal Hogs The Log Princess
Royal Hogs
Bats Knight Fireball Mini P.E.K.K.A Guards The Log Princess
Guards
Royal Hogs The Log
The Log
Knight Fireball Mini P.E.K.K.A Royal Hogs Guards Princess
Princess
Knight Fireball Mini P.E.K.K.A Royal Hogs The Log

Defense Synergies 4 12

Bats
Knight Mini P.E.K.K.A The Log
Knight
Bats Princess Fireball Mini P.E.K.K.A The Log
Fireball
The Log Knight Mini P.E.K.K.A Princess
Mini P.E.K.K.A
The Log Bats Knight Fireball Guards Princess
Royal Hogs
Guards
Mini P.E.K.K.A The Log Princess
The Log
Fireball Mini P.E.K.K.A Bats Knight Guards Princess
Princess
Knight Fireball Mini P.E.K.K.A Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Mini P.E.K.K.A Bats Knight The Log
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Guards
Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log Bats Guards
Bats Fireball Princess
Fireball The Log
Mini P.E.K.K.A Princess
Knight Guards Mini P.E.K.K.A
Bats Guards Knight Fireball The Log Princess
Bats Fireball Princess
Mini P.E.K.K.A Bats Knight Fireball Guards The Log
Fireball Bats Mini P.E.K.K.A Guards The Log Princess
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Bats Knight Fireball Mini P.E.K.K.A
Fireball Bats Knight Guards The Log
The Log Bats Knight Fireball Guards Princess
Mini P.E.K.K.A
Bats Knight Fireball Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Fireball
Fireball Knight Mini P.E.K.K.A The Log
Guards Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Bats Knight Fireball The Log
Knight Mini P.E.K.K.A Guards
Fireball Bats Princess
Mini P.E.K.K.A Guards Bats Knight Fireball
Mini P.E.K.K.A Knight
Bats Knight Fireball Mini P.E.K.K.A The Log
Guards
Bats Knight Mini P.E.K.K.A Guards
Fireball Guards The Log
Mini P.E.K.K.A Knight Fireball Guards
Fireball Princess
Guards Bats Knight Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A The Log Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Guards The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball Guards The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Mini P.E.K.K.A Guards
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess
Bats Fireball Guards
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Guards Princess
Fireball Princess
The Log Fireball
Fireball Knight Mini P.E.K.K.A Princess
The Log Fireball Princess
Fireball
Bats Fireball Guards The Log Princess
Bats Fireball Princess
Fireball The Log Princess
Fireball

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