My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Knight Inferno Tower Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Witch
Fireball
Hog Rider Inferno Tower Witch
Poison
Inferno Tower Witch
Lightning
Knight Mini P.E.K.K.A Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Mini P.E.K.K.A Hog Rider Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Witch The Log
Fireball
Hog Rider Knight The Log Mega Knight
Mini P.E.K.K.A
Hog Rider The Log Mega Knight
Hog Rider
Knight Fireball The Log Mini P.E.K.K.A Witch Mega Knight
Inferno Tower
Witch
Knight Hog Rider Mega Knight
The Log
Hog Rider Knight Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Hog Rider Witch The Log

Defense Synergies 4 12

Knight
Inferno Tower Fireball Mini P.E.K.K.A Witch The Log
Fireball
The Log Knight Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
The Log Knight Fireball Witch
Hog Rider
Inferno Tower
Knight The Log Fireball Mega Knight
Witch
Knight Mini P.E.K.K.A The Log Mega Knight
The Log
Fireball Mini P.E.K.K.A Inferno Tower Knight Witch Mega Knight
Mega Knight
Fireball Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Knight Witch The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Witch Mega Knight Knight
Mini P.E.K.K.A Inferno Tower Witch Knight Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Mega Knight
Inferno Tower Fireball Witch
Fireball Inferno Tower The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Witch
Knight Mini P.E.K.K.A Inferno Tower Mega Knight
Witch Knight Fireball The Log Mega Knight
Inferno Tower Fireball Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Knight Fireball Witch The Log
Fireball Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Tower Knight Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Knight Fireball Mini P.E.K.K.A Inferno Tower Witch
Fireball Mega Knight Knight Witch The Log
Witch The Log Knight Fireball Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Knight Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Witch
Fireball Knight Mini P.E.K.K.A The Log Mega Knight
Mega Knight Knight Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Mega Knight Knight Fireball Inferno Tower The Log
Inferno Tower Knight Mini P.E.K.K.A Witch Mega Knight
Fireball Witch
Mini P.E.K.K.A Knight Fireball Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Knight
Mega Knight Knight Fireball Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch
Mega Knight Knight Mini P.E.K.K.A Inferno Tower Witch
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Knight Fireball Inferno Tower Witch
Fireball Witch Mega Knight
Inferno Tower Witch Knight Fireball Mini P.E.K.K.A The Log
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Witch The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball Knight Mini P.E.K.K.A Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight
Fireball Mega Knight

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