My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball The Log
Firecracker
Knight Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider Knight Freeze The Log
Mini P.E.K.K.A
Firecracker Hog Rider Rage The Log
Hog Rider
Knight Firecracker Fireball Rage Freeze The Log Mini P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A
Freeze
Hog Rider Fireball
The Log
Hog Rider Knight Fireball Mini P.E.K.K.A

Defense Synergies 4 7

Knight
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker
Knight The Log Mini P.E.K.K.A
Fireball
The Log Knight Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
The Log Knight Firecracker Fireball Freeze
Hog Rider
Rage
Freeze
Fireball Mini P.E.K.K.A
The Log
Firecracker Fireball Mini P.E.K.K.A Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Mini P.E.K.K.A Knight Firecracker The Log
Mini P.E.K.K.A Knight Freeze
Mini P.E.K.K.A Knight Firecracker
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball Freeze The Log Firecracker
Firecracker Fireball Freeze
Fireball The Log
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Knight Firecracker Fireball Freeze The Log
Firecracker Fireball
Mini P.E.K.K.A Knight Fireball Freeze The Log
Fireball Firecracker Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A Freeze The Log
Knight Firecracker Fireball Mini P.E.K.K.A
Fireball Knight Firecracker The Log
Freeze The Log Knight Firecracker Fireball
Mini P.E.K.K.A
Knight Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Mini P.E.K.K.A
Firecracker Fireball Freeze
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Knight
Freeze Knight Firecracker Fireball Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Knight Fireball
Firecracker Fireball
Knight Firecracker Fireball Mini P.E.K.K.A Freeze The Log
Firecracker Fireball Mini P.E.K.K.A Freeze The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Freeze The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball Freeze The Log
Fireball Firecracker The Log
Firecracker Fireball Freeze
Firecracker The Log
Fireball The Log Firecracker Freeze
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball Freeze
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball Freeze
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Freeze The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball Freeze
Firecracker Fireball The Log
Fireball Freeze
Fireball Firecracker
Freeze
The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Freeze The Log
Firecracker Fireball
Firecracker Fireball Freeze The Log

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