My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Knight Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Skeleton Army Baby Dragon
Fireball
Skeleton Army Baby Dragon
Poison
Skeleton Army
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball The Log
Fireball
Knight Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Rage Baby Dragon The Log Mega Knight
Rage
Mini P.E.K.K.A
Skeleton Army
Baby Dragon
Knight Fireball Mini P.E.K.K.A Mega Knight
The Log
Knight Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Baby Dragon The Log

Defense Synergies 2 13

Knight
Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Fireball
The Log Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Knight Fireball Skeleton Army Baby Dragon
Rage
Skeleton Army
Knight Mini P.E.K.K.A The Log
Baby Dragon
Knight Mini P.E.K.K.A The Log Mega Knight
The Log
Fireball Mini P.E.K.K.A Knight Skeleton Army Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Knight The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Knight Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball The Log
Fireball Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Knight Fireball Mini P.E.K.K.A Skeleton Army
Fireball Mega Knight Knight Skeleton Army Baby Dragon The Log
Baby Dragon The Log Knight Fireball Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Knight Fireball Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball The Log
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Knight Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Fireball The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball
Fireball Skeleton Army Baby Dragon Mega Knight
Skeleton Army Knight Fireball Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Fireball Mini P.E.K.K.A Baby Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Skeleton Army
Fireball Baby Dragon
The Log Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Mega Knight

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