My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Musketeer Hog Rider
Zap
Prince
Barbarian Barrel
Knight Musketeer
The Log
Musketeer Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Prince P.E.K.K.A
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Knight Musketeer Prince
Rocket
Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Musketeer Hog Rider Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Musketeer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Prince The Log
Fireball
Hog Rider Knight The Log Mega Knight
Musketeer
Knight Hog Rider Prince P.E.K.K.A The Log Mega Knight
Hog Rider
Knight Fireball Musketeer The Log Prince Mega Knight
Prince
Mega Knight Knight Musketeer Hog Rider The Log
P.E.K.K.A
Musketeer The Log
The Log
Hog Rider Knight Fireball Musketeer Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Fireball Musketeer Hog Rider The Log

Defense Synergies 5 7

Knight
Musketeer Fireball The Log
Fireball
The Log Knight Musketeer Mega Knight
Musketeer
Knight The Log Fireball P.E.K.K.A Mega Knight
Hog Rider
Prince
The Log
P.E.K.K.A
The Log Musketeer
The Log
Fireball Musketeer Prince P.E.K.K.A Knight Mega Knight
Mega Knight
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer The Log
P.E.K.K.A Knight Musketeer Prince The Log Mega Knight
Prince P.E.K.K.A Mega Knight Knight Musketeer
Prince P.E.K.K.A Knight Musketeer Mega Knight
Fireball Prince P.E.K.K.A The Log Mega Knight
Fireball The Log Musketeer Mega Knight
Musketeer Fireball
Fireball Musketeer P.E.K.K.A The Log Mega Knight
P.E.K.K.A Musketeer Prince
Knight Musketeer Prince Mega Knight
Knight Fireball Musketeer The Log Mega Knight
Musketeer Fireball
Prince P.E.K.K.A Mega Knight Knight Fireball Musketeer The Log
Fireball Mega Knight Prince P.E.K.K.A The Log
P.E.K.K.A Knight Prince Mega Knight
Fireball Prince P.E.K.K.A The Log Mega Knight
Mega Knight Knight Fireball Musketeer Prince P.E.K.K.A
Fireball Mega Knight Knight Musketeer Prince The Log
The Log Knight Fireball Musketeer Mega Knight
P.E.K.K.A Musketeer Prince
Mega Knight Knight Fireball Musketeer Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Prince P.E.K.K.A
Fireball Knight Musketeer Prince The Log Mega Knight
P.E.K.K.A Mega Knight Knight Musketeer Prince The Log
Prince P.E.K.K.A Mega Knight Knight Fireball Musketeer The Log
P.E.K.K.A Knight Musketeer Prince Mega Knight
Fireball Musketeer
Prince P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Mega Knight Knight Prince
P.E.K.K.A Mega Knight Knight Fireball Prince The Log
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Knight Musketeer Prince
P.E.K.K.A Mega Knight Fireball Prince The Log
Prince P.E.K.K.A Mega Knight Knight Fireball
Fireball Musketeer Mega Knight
Knight Fireball Musketeer Prince P.E.K.K.A The Log
Mega Knight Fireball Musketeer P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer Prince The Log
Fireball The Log Mega Knight
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Prince
Knight Fireball Musketeer Prince The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Fireball Musketeer Prince The Log Mega Knight
Fireball The Log Mega Knight
Fireball Musketeer Prince The Log Mega Knight
Fireball
Musketeer Prince The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Fireball The Log Musketeer
Fireball Musketeer Prince The Log Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
P.E.K.K.A Prince Mega Knight
Fireball The Log
Fireball Musketeer Prince
Fireball Musketeer
The Log Fireball
Fireball Knight Musketeer Prince Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Prince P.E.K.K.A Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log Mega Knight
Prince P.E.K.K.A
Fireball Mega Knight

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