My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Wall Breakers Miner
Giant Snowball
Musketeer Battle Ram Wall Breakers Miner
Zap
Battle Ram Wall Breakers
Barbarian Barrel
Knight Musketeer Battle Ram Wall Breakers Executioner
The Log
Musketeer Battle Ram Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Knight Musketeer Battle Ram Wall Breakers Executioner Miner
Fireball
Musketeer Battle Ram Wall Breakers Executioner
Poison
Musketeer Executioner
Lightning
Knight Musketeer Battle Ram Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Miner Fireball Musketeer Battle Ram Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Knight Miner Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Battle Ram Wall Breakers Executioner Fireball Miner
Fireball
Knight Battle Ram Giant Wall Breakers Miner
Musketeer
Knight Giant Battle Ram Miner
Battle Ram
Knight Fireball Musketeer Wall Breakers
Giant
Musketeer Miner Fireball Executioner
Wall Breakers
Knight Miner Fireball Battle Ram
Executioner
Knight Giant Miner
Miner
Giant Wall Breakers Knight Fireball Musketeer Executioner

Defense Synergies 2 4

Knight
Musketeer Executioner Fireball
Fireball
Knight Musketeer Miner
Musketeer
Knight Fireball Miner
Battle Ram
Giant
Wall Breakers
Executioner
Knight
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Executioner
Knight Musketeer Executioner
Knight Musketeer Executioner
Knight Musketeer
Fireball
Fireball Musketeer Executioner
Musketeer Fireball Executioner
Fireball Musketeer
Musketeer
Knight Musketeer Miner
Executioner Knight Fireball Musketeer
Musketeer Executioner Fireball
Knight Fireball Musketeer
Fireball Executioner
Knight
Fireball
Knight Fireball Musketeer Executioner
Fireball Knight Musketeer Executioner
Executioner Knight Fireball Musketeer
Musketeer
Knight Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Musketeer Executioner Miner
Knight Musketeer
Knight Fireball Musketeer
Knight Musketeer Executioner
Fireball Executioner Musketeer
Knight Fireball Musketeer
Knight
Knight Fireball
Musketeer
Knight Musketeer
Fireball
Knight Fireball Executioner
Fireball Musketeer Executioner
Knight Fireball Musketeer Executioner
Executioner Fireball Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Executioner Miner
Fireball Miner
Knight Fireball Musketeer
Fireball Executioner
Fireball Executioner Musketeer
Musketeer Executioner
Fireball Executioner
Fireball Miner
Fireball Musketeer
Miner Knight Fireball Musketeer
Fireball Musketeer Executioner
Knight Fireball Musketeer Executioner Miner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Fireball Musketeer Executioner
Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Executioner
Fireball Miner Musketeer Executioner
Fireball Musketeer Miner
Fireball Miner Musketeer
Fireball Musketeer Executioner
Fireball Musketeer
Fireball
Fireball Musketeer Miner
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Executioner
Fireball
Fireball Miner Knight Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Musketeer Executioner
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner Miner

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