My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Battle Ram Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dart Goblin Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Prince
Giant Snowball
Royal Recruits Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram Prince
Barbarian Barrel
Knight Royal Recruits Dart Goblin Battle Ram Ice Wizard
The Log
Royal Recruits Dart Goblin Battle Ram Prince
Earthquake
Arrows
Royal Recruits Dart Goblin
Royal Delivery
Knight Royal Recruits Dart Goblin Battle Ram Prince Ice Wizard
Fireball
Dart Goblin Battle Ram Ice Wizard
Poison
Royal Recruits Dart Goblin Ice Wizard
Lightning
Knight Battle Ram Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Battle Ram Rage Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Dart Goblin Ice Wizard Fireball Battle Ram Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Dart Goblin Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Battle Ram Fireball Prince Ice Wizard
Royal Recruits
Dart Goblin Battle Ram
Dart Goblin
Knight Royal Recruits Battle Ram Prince
Fireball
Knight Battle Ram
Battle Ram
Knight Royal Recruits Dart Goblin Fireball
Rage
Prince
Prince
Knight Dart Goblin Rage Ice Wizard
Ice Wizard
Knight Prince

Defense Synergies 2 7

Knight
Dart Goblin Ice Wizard Fireball
Royal Recruits
Dart Goblin Ice Wizard
Dart Goblin
Knight Royal Recruits Prince Ice Wizard
Fireball
Knight Ice Wizard
Battle Ram
Rage
Prince
Dart Goblin Ice Wizard
Ice Wizard
Knight Royal Recruits Dart Goblin Fireball Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Dart Goblin Fireball
Knight Royal Recruits Dart Goblin Prince Ice Wizard
Prince Knight Royal Recruits Dart Goblin Ice Wizard
Royal Recruits Prince Knight Dart Goblin Ice Wizard
Royal Recruits Fireball Prince
Fireball Dart Goblin Ice Wizard
Dart Goblin Fireball Ice Wizard
Royal Recruits Dart Goblin Fireball
Royal Recruits Prince Ice Wizard
Knight Royal Recruits Dart Goblin Prince Ice Wizard
Dart Goblin Ice Wizard Knight Royal Recruits Fireball
Dart Goblin Fireball Ice Wizard
Royal Recruits Prince Knight Fireball Ice Wizard
Fireball Royal Recruits Dart Goblin Prince
Royal Recruits Knight Prince
Royal Recruits Fireball Prince
Knight Royal Recruits Fireball Prince
Fireball Knight Royal Recruits Dart Goblin Prince Ice Wizard
Knight Royal Recruits Dart Goblin Fireball Ice Wizard
Royal Recruits Dart Goblin Prince
Royal Recruits Knight Dart Goblin Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Fireball Prince
Fireball Knight Prince
Royal Recruits Knight Prince
Royal Recruits Prince Knight Fireball
Royal Recruits Knight Prince
Fireball Dart Goblin Ice Wizard
Royal Recruits Prince Knight Dart Goblin Fireball Ice Wizard
Knight Royal Recruits Prince
Royal Recruits Knight Fireball Prince
Royal Recruits Dart Goblin
Knight Royal Recruits Dart Goblin Prince
Royal Recruits Fireball Prince
Royal Recruits Prince Knight Fireball
Royal Recruits Dart Goblin Fireball
Royal Recruits Knight Dart Goblin Fireball Prince
Royal Recruits Dart Goblin Fireball Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Dart Goblin
Fireball Dart Goblin Ice Wizard
Dart Goblin Fireball
Knight Royal Recruits Dart Goblin Fireball Prince
Fireball
Fireball Dart Goblin Ice Wizard
Dart Goblin
Fireball Dart Goblin Ice Wizard
Fireball Dart Goblin
Fireball Prince
Knight Royal Recruits Dart Goblin Fireball Prince
Fireball Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Prince
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball
Fireball
Dart Goblin Fireball Prince
Dart Goblin Fireball
Fireball Prince
Fireball
Prince
Royal Recruits Fireball
Fireball Ice Wizard
Fireball Dart Goblin Ice Wizard
Fireball Prince
Fireball Dart Goblin
Dart Goblin Fireball Ice Wizard
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Prince
Fireball
Royal Recruits Dart Goblin Fireball Prince
Fireball Dart Goblin Ice Wizard
Fireball
Fireball Knight Dart Goblin Prince
Dart Goblin Fireball
Fireball
Royal Recruits Dart Goblin Prince
Royal Recruits Dart Goblin Fireball
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Prince

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