My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Knight Battle Ram Skeleton Army Electro Wizard Magic Archer
The Log
Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Battle Ram Skeleton Army P.E.K.K.A Electro Wizard Magic Archer
Fireball
Battle Ram Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Knight Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball The Log Electro Wizard Magic Archer
Fireball
Knight Battle Ram The Log Electro Wizard Magic Archer
Battle Ram
Knight The Log Magic Archer Fireball P.E.K.K.A Electro Wizard
Skeleton Army
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram Knight Fireball P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Knight Fireball Battle Ram Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Knight Fireball The Log Electro Wizard

Defense Synergies 4 11

Knight
Electro Wizard Magic Archer Fireball Skeleton Army The Log
Fireball
The Log Knight Electro Wizard
Battle Ram
Skeleton Army
Knight The Log Electro Wizard Magic Archer
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Knight Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Knight Fireball Skeleton Army P.E.K.K.A The Log Magic Archer
Magic Archer
Knight Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight The Log Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Electro Wizard Magic Archer
Electro Wizard Fireball Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Skeleton Army
Knight Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Knight Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Fireball The Log Electro Wizard
Fireball Skeleton Army P.E.K.K.A The Log Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Electro Wizard
Skeleton Army Fireball P.E.K.K.A The Log Electro Wizard
Knight Fireball Skeleton Army P.E.K.K.A Electro Wizard
Fireball Knight Skeleton Army The Log Electro Wizard Magic Archer
The Log Knight Fireball Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Skeleton Army Knight Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight The Log Magic Archer
Skeleton Army P.E.K.K.A Knight The Log Electro Wizard
Skeleton Army P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight Skeleton Army
Fireball Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Electro Wizard Knight Fireball Skeleton Army The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Fireball The Log Electro Wizard
Skeleton Army P.E.K.K.A Knight Fireball
Fireball Skeleton Army Magic Archer
Skeleton Army Electro Wizard Knight Fireball P.E.K.K.A The Log Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Electro Wizard
Knight Fireball The Log Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Skeleton Army Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Knight Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A
Fireball

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